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git.tdb.fi Git - libs/gui.git/log
Mikko Rasa [Sat, 21 Sep 2019 11:05:29 +0000 (14:05 +0300)]
Put Window on the correcte monitor when initially created
Mikko Rasa [Fri, 20 Sep 2019 22:26:38 +0000 (01:26 +0300)]
Generate synthetic key release events for repeated keys on Windows
The OS only sends WM_KEYDOWN messages as long as the key is pressed.
Mikko Rasa [Wed, 18 Sep 2019 15:04:33 +0000 (18:04 +0300)]
Handle WM_SYSKEYDOWN, WM_SYSKEYUP and WM_SYSCHAR events
Windows sends F10 and alt presses using these instead of the usual
messages.
Mikko Rasa [Mon, 17 Jun 2019 22:34:52 +0000 (01:34 +0300)]
Use Get/SetWindowLongPtr
Since sizeof(long) != sizeof(void *) on Windows, the non-Ptr versions do
not work properly on 64-bit Windows.
Mikko Rasa [Sun, 9 Jun 2019 10:59:59 +0000 (13:59 +0300)]
Add a core profile flag to OpenGL context options
Mikko Rasa [Thu, 6 Jun 2019 09:39:00 +0000 (12:39 +0300)]
Sort game controller devices for consistency
Directory order might change as devices are plugged in and removed.
Mikko Rasa [Thu, 6 Jun 2019 09:32:35 +0000 (12:32 +0300)]
Match against current rate if no request for a specific rate was made
Mikko Rasa [Thu, 6 Jun 2019 09:29:49 +0000 (12:29 +0300)]
Initialize monitor.current_settings on Windows
Mikko Rasa [Thu, 5 Jul 2018 14:27:23 +0000 (17:27 +0300)]
Fix image signature comparisons
The standard states that if a length is not given, the character array
must be nul-terminated.
Mikko Rasa [Wed, 20 Jun 2018 10:30:35 +0000 (13:30 +0300)]
Fix sizeof(jpeg_sig)
Initializing a char array with a string literal appends a nul byte at the
end, which is not something we want.
Mikko Rasa [Mon, 4 Dec 2017 20:18:49 +0000 (22:18 +0200)]
Implement the required virtual functions in JsDevice
Mikko Rasa [Sun, 8 Jan 2017 11:40:46 +0000 (13:40 +0200)]
Initialize longjmp target before calling jpeg_create_decompress
Mikko Rasa [Fri, 6 Jan 2017 02:55:34 +0000 (04:55 +0200)]
Use correct keyword in forward declaration
Mikko Rasa [Fri, 25 Nov 2016 21:18:05 +0000 (23:18 +0200)]
Alter the starting condition for gestures
This makes pinch and rotate in particular easier to perform.
Mikko Rasa [Fri, 25 Nov 2016 11:21:50 +0000 (13:21 +0200)]
Only hide and show the window on fullscreen change if it was visible
Mikko Rasa [Fri, 25 Nov 2016 11:21:18 +0000 (13:21 +0200)]
Fix incorrect comparisons
Mikko Rasa [Sat, 5 Nov 2016 15:07:59 +0000 (17:07 +0200)]
Create a temporary context for calling wglGetProcAddress
Mikko Rasa [Sat, 5 Nov 2016 12:28:36 +0000 (14:28 +0200)]
Add a missing include for GLContext on Windows
Mikko Rasa [Wed, 2 Nov 2016 21:27:10 +0000 (23:27 +0200)]
Use the name of the function for the SwapInterval function pointers
Mikko Rasa [Wed, 2 Nov 2016 21:23:35 +0000 (23:23 +0200)]
Support forward-compatible OpenGL contexts
Mikko Rasa [Sat, 29 Oct 2016 12:01:01 +0000 (15:01 +0300)]
Improve cursor hiding logic on Windows
Only hide it when it's in the client area of the window
Mikko Rasa [Fri, 7 Oct 2016 22:27:56 +0000 (01:27 +0300)]
Fix a memory leak
Mikko Rasa [Sun, 2 Oct 2016 21:10:01 +0000 (00:10 +0300)]
Add support for swap interval control
Mikko Rasa [Tue, 20 Sep 2016 08:14:07 +0000 (11:14 +0300)]
Implement game controllers on Windows through XInput
Mikko Rasa [Mon, 19 Sep 2016 20:39:14 +0000 (23:39 +0300)]
Enumerate available game controllers
Assign indices from zero to N-1 internally. This makes it easier for
applications to use game controllers as the first available controller
will always have index zero.
Mikko Rasa [Mon, 19 Sep 2016 20:36:51 +0000 (23:36 +0300)]
Fix GameController multiple inclusion guards
Mikko Rasa [Mon, 19 Sep 2016 20:31:45 +0000 (23:31 +0300)]
Implement three-finger tap and drag gestures
Mikko Rasa [Mon, 19 Sep 2016 20:30:14 +0000 (23:30 +0300)]
Refactor GestureDetector logic
Active_points only ever had the one or two bottom bits set and always
matched current gesture. It's simpler to just use the number of points
for the gesture.
Mikko Rasa [Mon, 19 Sep 2016 17:51:32 +0000 (20:51 +0300)]
Tweak GestureDetector button and axis names
Tap gesture buttons were missing names and the progress axis was outdated.
Mikko Rasa [Mon, 19 Sep 2016 17:32:45 +0000 (20:32 +0300)]
Add touchscreen and gestures to the event test program
Mikko Rasa [Mon, 19 Sep 2016 17:32:22 +0000 (20:32 +0300)]
Add focus events to the event test program
Mikko Rasa [Sat, 17 Sep 2016 15:47:36 +0000 (18:47 +0300)]
Paint the window in WM_PAINT
Failing to do so will result the application in getting stuck in the
event loop.
Mikko Rasa [Fri, 16 Sep 2016 23:08:45 +0000 (02:08 +0300)]
Implement additional fullscreen options for Window
Mikko Rasa [Fri, 16 Sep 2016 23:00:36 +0000 (02:00 +0300)]
Retain monitor positions when setting non-exclusive modes
Trying to rearrange the monitors was a stupid idea, as it can easily mess
up the user's configuration.
Mikko Rasa [Fri, 16 Sep 2016 21:43:15 +0000 (00:43 +0300)]
Remove names from unused parameters
Mikko Rasa [Fri, 16 Sep 2016 21:34:26 +0000 (00:34 +0300)]
Refactor storage of monitor settings
Mikko Rasa [Thu, 15 Sep 2016 21:12:26 +0000 (00:12 +0300)]
Remove glViewport calls from GLContext
They've been broken for a long time with mspgl, probably since
framebuffer objects were implemented. The new GL::View class
takes care of viewport size syncing better.
Mikko Rasa [Thu, 15 Sep 2016 17:22:06 +0000 (20:22 +0300)]
Get monitor names from EDID if available
Mikko Rasa [Tue, 2 Aug 2016 21:00:51 +0000 (00:00 +0300)]
Swap fullscreen mode dimensions if the desktop is rotated
Mikko Rasa [Mon, 25 Jul 2016 21:51:09 +0000 (00:51 +0300)]
Implement a loader for BMP images
Mikko Rasa [Sat, 23 Jul 2016 15:50:32 +0000 (18:50 +0300)]
Don't leak memory if JsDevice constructor throws
Mikko Rasa [Thu, 21 Jul 2016 00:01:03 +0000 (03:01 +0300)]
Add support for blocking ticks and EventDispatcher in GameController
Note: the parameterless tick() method was previously non-blocking but now
blocks until an event is received.
Mikko Rasa [Sun, 7 Feb 2016 13:53:19 +0000 (15:53 +0200)]
Track the currently focused window in Display
On mobile platforms it's important for applications to stop rendering or
otherwise using excessive amounts of CPU power when inactive.
OS X code is a dummy implementation because I need more time to understand
the relevant events on that platform.
Mikko Rasa [Sat, 30 Jan 2016 19:31:27 +0000 (21:31 +0200)]
Support some additional keys
In particular, the standard keys on Android devices are now supported.
Mikko Rasa [Sat, 30 Jan 2016 18:36:42 +0000 (20:36 +0200)]
Check for event type and source in Android touchscreen driver
Mikko Rasa [Sun, 20 Dec 2015 13:45:53 +0000 (15:45 +0200)]
Add missing initializer
Mikko Rasa [Sun, 20 Dec 2015 13:45:40 +0000 (15:45 +0200)]
Cosmetic fixes
Mikko Rasa [Sun, 20 Dec 2015 13:45:12 +0000 (15:45 +0200)]
Windows compilation fixes
Mikko Rasa [Sun, 20 Dec 2015 13:44:15 +0000 (15:44 +0200)]
Allow configuring window positions as well
Mikko Rasa [Sun, 20 Dec 2015 13:43:35 +0000 (15:43 +0200)]
Track window positions
Mikko Rasa [Sun, 20 Dec 2015 13:15:15 +0000 (15:15 +0200)]
Store the root window's ID in display private data
Mikko Rasa [Sun, 20 Dec 2015 11:39:49 +0000 (13:39 +0200)]
Close the game controller device when deleting the object
Mikko Rasa [Wed, 25 Nov 2015 18:05:53 +0000 (20:05 +0200)]
Use libjpeg's boolean type for better compatibility
Libjpeg 9 changed to an enum boolean type.
Mikko Rasa [Mon, 23 Nov 2015 17:57:11 +0000 (19:57 +0200)]
Implement tap gestures
Mikko Rasa [Sat, 21 Nov 2015 09:58:39 +0000 (11:58 +0200)]
Implement additional two-finger gestures
Mikko Rasa [Sat, 21 Nov 2015 08:34:01 +0000 (10:34 +0200)]
Combine swipe gestures into a single drag gesture
This makes them more versatile for different kinds of control schemes.
Directional swipes can still be approximated through the Control
interface. Capturing swipe gestures is no longer easily possible, but
the capture interface is due for a rewrite to support activator controls
anyway.
Mikko Rasa [Sat, 21 Nov 2015 07:18:04 +0000 (09:18 +0200)]
Improve detection of the pinch gesture
Previously it was way too lenient about rotational movement of the points.
Mikko Rasa [Thu, 19 Nov 2015 21:12:38 +0000 (23:12 +0200)]
Refactor GestureDetector and add some comments to it
Mikko Rasa [Wed, 21 Oct 2015 10:03:59 +0000 (13:03 +0300)]
Store monitor names
Mikko Rasa [Wed, 21 Oct 2015 10:02:16 +0000 (13:02 +0300)]
Use a tighter threshold when checking for duplicate modes
Some display devices offer modes with refresh rates very close to each
other, such as 24.00 and 23.97. These differences may nevertheless be
important for video content.
Mikko Rasa [Tue, 20 Oct 2015 16:31:41 +0000 (19:31 +0300)]
Use float rather than unsigned for refresh rate
Display::set_mode now accepts a rate which is within +-0.5 Hz of
requested and chooses the closest match if there are more than one.
Mikko Rasa [Thu, 15 Oct 2015 23:18:17 +0000 (02:18 +0300)]
Add a signal for window exposure
Windows code is untested.
Mikko Rasa [Tue, 13 Oct 2015 19:59:01 +0000 (22:59 +0300)]
Export the xrandr feature
It's used in display_platform.h to optionally include some memberse in
DisplayPrivate.
Mikko Rasa [Mon, 13 Jul 2015 09:55:04 +0000 (12:55 +0300)]
Proper support for copying images
Mikko Rasa [Mon, 13 Jul 2015 09:54:06 +0000 (12:54 +0300)]
Handle interlaced PNG images
Mikko Rasa [Mon, 22 Dec 2014 14:38:00 +0000 (16:38 +0200)]
Fix the Windows version check in Touchscreen::is_available
Mikko Rasa [Fri, 19 Dec 2014 12:05:47 +0000 (14:05 +0200)]
Add a dedicated exception class for unavailable input devices
Mikko Rasa [Fri, 19 Dec 2014 12:05:07 +0000 (14:05 +0200)]
Add an availability check to Touchscreen
Mikko Rasa [Fri, 19 Dec 2014 03:26:04 +0000 (05:26 +0200)]
Dirty hack to pull the image loaders in when linking statically
I can't find any way to add metadata to the symbols to forcibly pull them
in, so this will have to do.
Mikko Rasa [Fri, 19 Dec 2014 03:24:52 +0000 (05:24 +0200)]
Add a helper class for registering image loaders
Mikko Rasa [Fri, 19 Dec 2014 03:07:10 +0000 (05:07 +0200)]
Avoid using too much CPU time in the event tester
Mikko Rasa [Fri, 19 Dec 2014 03:04:11 +0000 (05:04 +0200)]
Improve SmoothControl range API
Since gestures can generate axis values greater than one, the ability to
disable the upper threshold becomes necessary.
Mikko Rasa [Fri, 19 Dec 2014 02:56:33 +0000 (04:56 +0200)]
Add a gesture detector input device
Mikko Rasa [Fri, 19 Dec 2014 02:24:55 +0000 (04:24 +0200)]
Add an activator system to Control
Mikko Rasa [Fri, 19 Dec 2014 01:55:38 +0000 (03:55 +0200)]
Generate and handle WM_CHAR messages on Windows
Mikko Rasa [Fri, 19 Dec 2014 01:38:29 +0000 (03:38 +0200)]
Fix an incorrect all to set_button_state in Touchscreen::touch_up
Mikko Rasa [Fri, 19 Dec 2014 01:37:31 +0000 (03:37 +0200)]
Add a generic directory for fallback implementations
Mikko Rasa [Fri, 19 Dec 2014 01:30:41 +0000 (03:30 +0200)]
Add touchscreen support on Android
Mikko Rasa [Thu, 13 Nov 2014 20:41:09 +0000 (22:41 +0200)]
Inherit input devices using Window::signal_input_event from sigc::trackable
Mikko Rasa [Thu, 13 Nov 2014 20:40:25 +0000 (22:40 +0200)]
Touchscreen input device
Currently only implemented for Windows.
Mikko Rasa [Wed, 12 Nov 2014 20:46:21 +0000 (22:46 +0200)]
Initialize Display::primary_monitor to 0
Mikko Rasa [Wed, 12 Nov 2014 20:45:24 +0000 (22:45 +0200)]
Set window title to application name by default
Mikko Rasa [Wed, 12 Nov 2014 20:42:13 +0000 (22:42 +0200)]
Inherit sigc::trackable in Android's PlatformDisplayPrivate
Mikko Rasa [Sun, 12 Oct 2014 15:30:32 +0000 (18:30 +0300)]
Android support
Everything should work to some degree at least, though some details are
still missing.
Mikko Rasa [Sun, 12 Oct 2014 14:22:03 +0000 (17:22 +0300)]
Cosmetic changes
Mikko Rasa [Sun, 12 Oct 2014 14:18:57 +0000 (17:18 +0300)]
Drop the DrawContext class
I've never actually used it, and 2D graphics are all but dead. I don't
have any real interest of implementing it on other platforms either.
Mikko Rasa [Sun, 12 Oct 2014 14:12:40 +0000 (17:12 +0300)]
Correct the offset of function keys in the X11 keymap
Mikko Rasa [Sun, 12 Oct 2014 14:11:53 +0000 (17:11 +0300)]
Zero-initialize JsDevice name buffer to avoid valgrind warning
Mikko Rasa [Sun, 12 Oct 2014 14:11:04 +0000 (17:11 +0300)]
Avoid compiler warning for a declared but unused function
Mikko Rasa [Sun, 12 Oct 2014 14:09:13 +0000 (17:09 +0300)]
Create GLContext::priv later to avoid memory leaks
Mikko Rasa [Sun, 12 Oct 2014 13:54:29 +0000 (16:54 +0300)]
Let platform header determine (part of) the contents of Display::Private
This simplifies things a bit as there's no need to declare dummy typedefs
for MonitorHandle and ModeHandle if they are not used. It also makes the
upcoming Android support a lot easier to accomplish.
Mikko Rasa [Sat, 11 Oct 2014 13:26:06 +0000 (16:26 +0300)]
Subclass NSWindow to eat keyDown events so they won't beep
Mikko Rasa [Sat, 11 Oct 2014 13:24:36 +0000 (16:24 +0300)]
Fix application activation on OS X <10.6
Mikko Rasa [Sat, 11 Oct 2014 09:45:15 +0000 (12:45 +0300)]
Compatibility changes for building on OS X 10.5
Mikko Rasa [Sat, 11 Oct 2014 09:43:36 +0000 (12:43 +0300)]
Compile OS X .m files in C99 mode
Some features, such as // comments and mixed declarations and code, are
not compatible with ANSI C.
Mikko Rasa [Thu, 11 Sep 2014 09:37:22 +0000 (12:37 +0300)]
Add a game controller input device
Currently only implemented for Linux.
Mikko Rasa [Tue, 8 Apr 2014 16:03:32 +0000 (19:03 +0300)]
Fix build with XRandR headers not installed
Mikko Rasa [Tue, 8 Apr 2014 15:42:28 +0000 (18:42 +0300)]
Fix skipping bytes in JpegLoader
Bytes in the buffer are not considered as processed yet, and are included
in count.
Mikko Rasa [Fri, 24 Jan 2014 17:49:25 +0000 (19:49 +0200)]
Fill in more fields of DEVMODE to avoid a crash
Mikko Rasa [Wed, 22 Jan 2014 19:54:28 +0000 (21:54 +0200)]
Set panning when changing modes with XRandR
Apparently, certain sequences can confuse Nvidia drivers at least and
result in weird configurations if this is not done.