From: Mikko Rasa Date: Wed, 17 Nov 2021 13:45:25 +0000 (+0200) Subject: Adjust attribute order in mesh exporter and add padding if necessary X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;h=e8f17d44584e6d9c47f91ff7570ef839ef866b7b;p=libs%2Fgl.git Adjust attribute order in mesh exporter and add padding if necessary --- diff --git a/blender/io_mspgl/export_mesh.py b/blender/io_mspgl/export_mesh.py index 7bb4e224..f54a05fd 100644 --- a/blender/io_mspgl/export_mesh.py +++ b/blender/io_mspgl/export_mesh.py @@ -18,28 +18,42 @@ class MeshExporter: resource = Resource(mesh.name+".mesh", "mesh") statements = resource.statements - st = Statement("vertices", Token("NORMAL3_BYTE")) - if mesh.uv_layers and mesh.tangent_vecs: - st.append(Token("TANGENT3_BYTE")) + st = Statement("vertices", Token("VERTEX3_FLOAT")) + stride = 12 if mesh.vertices[0].color: st.append(Token("COLOR4_UBYTE")) + stride += 4 if mesh.uv_layers: for u in mesh.uv_layers: - size = str(len(u.uvs[0])) + size = len(u.uvs[0]) min_val = min(*u.uvs[0]) max_val = max(*u.uvs[1]) for c in u.uvs: min_val = min(min_val, *c) max_val = max(max_val, *c) uv_type = "USHORT" if min_val>=0.0 and max_val<=1.0 else "FLOAT" + if uv_type=="FLOAT" and stride%4: + pad = 4-stride%4 + st.append(Token("PADDING{}".format(pad))) + stride += pad if u.unit==0: st.append(Token("TEXCOORD{}_{}".format(size, uv_type))) else: st.append(Token("TEXCOORD{}_{}_{}".format(size, u.unit, uv_type))) + stride += (2 if uv_type=="USHORT" else 4)*size if mesh.vertex_groups: - st.append(Token("GROUP{}_UBYTE".format(mesh.max_groups_per_vertex))) st.append(Token("WEIGHT{}_USHORT".format(mesh.max_groups_per_vertex))) - st.append(Token("VERTEX3_FLOAT")) + st.append(Token("GROUP{}_UBYTE".format(mesh.max_groups_per_vertex))) + stride += 3*mesh.max_groups_per_vertex + st.append(Token("NORMAL3_BYTE")) + stride += 3 + if mesh.uv_layers and mesh.tangent_vecs: + st.append(Token("TANGENT3_BYTE")) + stride += 3 + if stride%4: + pad = 4-stride%4 + st.append(Token("PADDING{}_UBYTE".format(pad))) + stride += pad normal = None color = None