From: Mikko Rasa Date: Tue, 4 Sep 2007 14:16:17 +0000 (+0000) Subject: Blender export: Create triangle strips (incomplete) X-Git-Tag: 0.9~42 X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;h=d8233a3fe32bb3fd7d88b673b2c0d2f6dd10fd87;p=libs%2Fgl.git Blender export: Create triangle strips (incomplete) --- diff --git a/mesh_export.py b/mesh_export.py index 93243336..016db5bf 100644 --- a/mesh_export.py +++ b/mesh_export.py @@ -55,13 +55,29 @@ class Face: self.smooth_group=None self.edges=[] self.verts=[v for v in mf.verts] + self.flag=False def __getattr__(self, attr): return getattr(self._mface, attr) + def get_following_vertex(self, *vt): + seen=False + indices=[v.index for v in vt] + for v in self.verts: + if v.index in indices: + seen=True + elif seen: + return v + + if seen: + return self.verts[0] + + return None + class SmoothGroup: - def __init__(self): + def __init__(self, index): + self.index=index self.faces=[] self.verts=[] @@ -94,14 +110,60 @@ class Exporter: sg.faces.append(face) queue=[face] while queue: - f=queue.pop(0) - for e in f.edges: + cur=queue.pop(0) + for e in cur.edges: if e.smooth: - f2=e.other_face(f) - if f2 and not f2.smooth_group: - f2.smooth_group=sg - sg.faces.append(f2) - queue.append(f2) + other=e.other_face(cur) + if other and not other.smooth_group: + other.smooth_group=sg + sg.faces.append(other) + queue.append(other) + + def create_strip(self, face): + edge=None + for e in face.edges: + other=e.other_face(face) + if other and other.smooth_group.index==face.smooth_group.index and not other.flag: + edge=e + break + + if not edge: + return None + + v1=face.get_following_vertex(edge.v1, edge.v2) + v2=face.get_following_vertex(v1) + if len(face.verts)==4: + result=[v2, v1] + else: + result=[v1, v2] + + print edge.key + print [v.index for v in result] + + while 1: + face.flag=True + print "face =",[v.index for v in face.verts] + print [e.key for e in face.edges] + for i in range(2, len(face.verts)): + v=face.get_following_vertex(result[-2], result[-1]) + print v.index + result.append(v) + print [v.index for v in result] + + i1=result[-2].index + i2=result[-1].index + ekey=(min(i1, i2), max(i1, i2)) + for e in face.edges: + if e.key==ekey: + edge=e + break + + next=edge.other_face(face) + if next.smooth_group.index!=face.smooth_group.index or next.flag: + break + face=next + + return result def export(self): scene=Blender.Scene.GetCurrent() @@ -127,10 +189,24 @@ class Exporter: smooth_groups=[] for f in faces: if not f.smooth_group: - sg=SmoothGroup() + sg=SmoothGroup(len(smooth_groups)) smooth_groups.append(sg) self.find_smooth_group(f, sg) + strips=[] + """XXX Stripping and smoothing are currently imcompatible + for sg in smooth_groups: + for f in sg.faces: + if not f.flag: + strip=self.create_strip(f) + if strip: + strips.append(strip)""" + + for i in mesh.verts: + print i.co + + #print [v.index for v in strips[0]] + verts=[] for sg in smooth_groups: sg.find_vertices() @@ -138,16 +214,29 @@ class Exporter: v.index=len(verts) verts.append(v) + #print [v.index for v in strips[0]] + self.out_file.write("vertices NORMAL3_VERTEX3\n{\n") for v in verts: - self.out_file.write("\tnormal3 %g %g %g;\n"%tuple(v.no)) - self.out_file.write("\tvertex3 %g %g %g;\n"%tuple(v.co)) + self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no)) + self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co)) self.out_file.write("};\n") - self.out_file.write("batch TRIANGLES\n{\n") + for s in strips: + self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices") + for v in s: + self.out_file.write(" %u"%v.index) + self.out_file.write(";\n};\n") + + first=True for f in faces: - for i in range(2, len(f.verts)): - self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index)) - self.out_file.write("};\n") + if not f.flag: + if first: + self.out_file.write("batch TRIANGLES\n{\n") + first=False + for i in range(2, len(f.verts)): + self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index)) + if not first: + self.out_file.write("};\n") class FrontEnd: