From: Mikko Rasa Date: Sun, 26 Dec 2010 16:35:14 +0000 (+0000) Subject: Make RenderPass use a Texturing for textures X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;h=d51a234320449909eb34c802faa1f0c516ef70a0;p=libs%2Fgl.git Make RenderPass use a Texturing for textures --- diff --git a/source/renderpass.cpp b/source/renderpass.cpp index b9a2cb83..5b5f7298 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -12,8 +12,10 @@ Distributed under the LGPL #include "renderpass.h" #include "program.h" #include "programdata.h" +#include "texenv.h" #include "texture.h" #include "texture2d.h" +#include "texturing.h" using namespace std; @@ -23,7 +25,8 @@ namespace GL { RenderPass::RenderPass(): shprog(0), shdata(0), - material(0) + material(0), + texturing(0) { } RenderPass::RenderPass(const RenderPass &other): @@ -31,12 +34,13 @@ RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), shdata(other.shdata ? new ProgramData(*other.shdata) : 0), material(other.material), - textures(other.textures) + texturing(other.texturing ? new Texturing(*other.texturing) : 0) { } RenderPass::~RenderPass() { delete shdata; + delete texturing; } void RenderPass::set_material(const Material *mat) @@ -47,17 +51,10 @@ void RenderPass::set_material(const Material *mat) void RenderPass::set_texture(unsigned index, const Texture *tex) { - for(vector::iterator i=textures.begin(); i!=textures.end(); ++i) - if(i->index==index) - { - i->texture = tex; - i->texture.keep(); - return; - } + if(!texturing) + texturing = new Texturing; - textures.push_back(TextureSlot(index)); - textures.back().texture = tex; - textures.back().texture.keep(); + texturing->attach(index, *tex); } void RenderPass::bind() const @@ -72,25 +69,17 @@ void RenderPass::bind() const shdata->apply(); } else if(old && old->shprog) - GL::Program::unbind(); + Program::unbind(); if(material) material->bind(); else if(old && old->material) - GL::Material::unbind(); + Material::unbind(); - unsigned used_tex_units = 0; - for(vector::const_iterator i=textures.begin(); i!=textures.end(); ++i) - { - i->texture->bind_to(i->index); - used_tex_units |= 1<index; - } - if(old) - { - for(vector::const_iterator i=old->textures.begin(); i!=old->textures.end(); ++i) - if(!used_tex_units&(1<index)) - Texture::unbind_from(i->index); - } + if(texturing) + texturing->bind(); + else if(old && old->texturing) + Texturing::unbind(); } void RenderPass::unbind() @@ -100,22 +89,16 @@ void RenderPass::unbind() return; if(old->shprog) - GL::Program::unbind(); + Program::unbind(); if(old->material) - GL::Material::unbind(); + Material::unbind(); - for(unsigned i=old->textures.size(); i--; ) - GL::Texture::unbind_from(i); + if(old->texturing) + Texturing::unbind(); } -RenderPass::TextureSlot::TextureSlot(unsigned i): - index(i), - texture(0) -{ } - - RenderPass::Loader::Loader(RenderPass &p): DataFile::CollectionObjectLoader(p, 0) { @@ -161,9 +144,10 @@ void RenderPass::Loader::material(const string &name) void RenderPass::Loader::texunit(unsigned i) { - TextureSlot slot(i); - load_sub(slot); - obj.textures.push_back(slot); + if(!obj.texturing) + obj.texturing = new Texturing; + TextureLoader ldr(*obj.texturing, i, coll); + load_sub_with(ldr); } void RenderPass::Loader::uniforms() @@ -176,35 +160,44 @@ void RenderPass::Loader::uniforms() } -RenderPass::TextureSlot::Loader::Loader(TextureSlot &s): - DataFile::CollectionObjectLoader(s, 0) +RenderPass::TextureLoader::TextureLoader(Texturing &t, unsigned i, Collection *c): + DataFile::CollectionObjectLoader(t, c), + index(i) { - init(); + add("texture", &TextureLoader::texture); + add("texture2d", &TextureLoader::texture2d); } -RenderPass::TextureSlot::Loader::Loader(TextureSlot &s, Collection &c): - DataFile::CollectionObjectLoader(s, &c) +void RenderPass::TextureLoader::finish() { - init(); + if(tex) + { + if(env) + obj.attach(index, *tex, *env); + else + obj.attach(index, *tex); + tex.release(); + env.release(); + } } -void RenderPass::TextureSlot::Loader::init() +void RenderPass::TextureLoader::texenv() { - add("texture", &Loader::texture); - add("texture2d", &Loader::texture2d); + throw Exception("TexEnvs can't be loaded yet"); + /*env = new TexEnv; + load_sub(*env);*/ } -void RenderPass::TextureSlot::Loader::texture(const string &name) +void RenderPass::TextureLoader::texture(const string &name) { - obj.texture = get_collection().get(name); - obj.texture.keep(); + tex = get_collection().get(name); + tex.keep(); } -void RenderPass::TextureSlot::Loader::texture2d() +void RenderPass::TextureLoader::texture2d() { - RefPtr tex = new Texture2D; - load_sub(*tex); - obj.texture = tex; + tex = new Texture2D; + load_sub(static_cast(*tex)); } } // namespace GL diff --git a/source/renderpass.h b/source/renderpass.h index 10960b3f..acbe2949 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -18,11 +18,15 @@ namespace GL { class Material; class Program; class ProgramData; +class TexEnv; class Texture; +class Texturing; /** Encapsulates the data that determines the appearance of a rendered surface. -This includes shader and data for it, material and textures. +This includes shader and data for it, material and texturing. + +XXX Does not delete inline texture from datafiles properly */ class RenderPass: public Bindable { @@ -43,30 +47,27 @@ public: }; private: - struct TextureSlot + struct TextureLoader: public DataFile::CollectionObjectLoader { - class Loader: public DataFile::CollectionObjectLoader - { - public: - Loader(TextureSlot &); - Loader(TextureSlot &, Collection &); - - private: - void init(); - void texture(const std::string &); - void texture2d(); - }; - + private: unsigned index; - RefPtr texture; + RefPtr tex; + RefPtr env; + + public: + TextureLoader(Texturing &, unsigned, Collection *); + private: + virtual void finish(); - TextureSlot(unsigned); + void texenv(); + void texture(const std::string &); + void texture2d(); }; Program *shprog; ProgramData *shdata; RefPtr material; - std::vector textures; + Texturing *texturing; RenderPass &operator=(const RenderPass &); public: