From: Mikko Rasa Date: Sun, 3 Oct 2021 10:57:19 +0000 (+0300) Subject: Support multiple lights in a single pass X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;h=d4b030f46c3a643e813cf31e3faa2b4f3662a160;hp=d4b030f46c3a643e813cf31e3faa2b4f3662a160;p=libs%2Fgl.git Support multiple lights in a single pass Light direction is now computed in fragment shader because interface variable locations can't use specialization constants. Shadow map currently only affects the first light but will be improved soon. ---