From: Mikko Rasa Date: Thu, 4 Nov 2010 07:30:41 +0000 (+0000) Subject: Load UI resources with constructor X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;h=cd6686b4821de95505ac94115e0966e4ff7cdc57;p=r2c2.git Load UI resources with constructor Make root and camera_ctl direct members --- diff --git a/source/designer/designer.cpp b/source/designer/designer.cpp index 83164b5..c071b5b 100644 --- a/source/designer/designer.cpp +++ b/source/designer/designer.cpp @@ -44,11 +44,14 @@ Application::RegApp Designer::reg; Designer::Designer(int argc, char **argv): window(1280, 960), + ui_res("marklin.res"), + root(ui_res, window), base_object(0), cur_route(0), mode(SELECT), manipulator(*this, selection), measure(*this), + camera_ctl(*this, root, camera), track_wrap(*this, selection) { window.set_title("Railway Designer"); @@ -115,20 +118,18 @@ Designer::Designer(int argc, char **argv): camera.set_look_direction(GL::Vector3(0, 0.5, -0.866)); // Setup UI - DataFile::load(ui_res, "marklin.res"); - root = new GLtk::Root(ui_res, window); - root->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press)); - root->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press)); - root->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion)); - root->signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip)); + root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press)); + root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press)); + root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion)); + root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip)); toolbar = new Toolbar(*this); - root->add(*toolbar); + root.add(*toolbar); toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h); toolbar->set_focusable(false); GLtk::Panel *statusbar = new GLtk::Panel(ui_res); - root->add(*statusbar); + root.add(*statusbar); statusbar->set_size(window.get_width(), 20); statusbar->set_focusable(false); @@ -138,8 +139,7 @@ Designer::Designer(int argc, char **argv): overlay = new Overlay3D(window, camera, ui_res.get_default_font()); - camera_ctl = new CameraController(*this, *root, camera); - camera_ctl->view_all(); + camera_ctl.view_all(); const Layout3D::TrackMap &tracks = layout_3d->get_tracks(); for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) @@ -148,9 +148,7 @@ Designer::Designer(int argc, char **argv): Designer::~Designer() { - delete camera_ctl; delete overlay; - delete root; delete pipeline; delete base_object; delete layout_3d; @@ -266,9 +264,9 @@ void Designer::tick() float dt = (t-last_tick)/Msp::Time::sec; last_tick = t; - window.get_display().tick(); - root->tick(); - camera_ctl->tick(dt); + window.tick(); + root.tick(); + camera_ctl.tick(dt); for(list::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i) layout_3d->get_track(**i).get_path().set_mask(0); @@ -425,7 +423,7 @@ void Designer::pointer_motion(int x, int y) { y = window.get_height()-y-1; - if(!root->get_child_at(x, y)) + if(!root.get_child_at(x, y)) { Point ground = map_pointer_coords(x, y); manipulator.pointer_motion(x, y, ground.x, ground.y); @@ -480,7 +478,7 @@ void Designer::render() GL::disable(GL::DEPTH_TEST); GL::Bind bind_blend(GL::Blend::alpha()); - root->render(); + root.render(); GL::Texture::unbind(); } diff --git a/source/designer/designer.h b/source/designer/designer.h index 7ab3d1d..dbbd192 100644 --- a/source/designer/designer.h +++ b/source/designer/designer.h @@ -47,7 +47,7 @@ private: Msp::Graphics::SimpleGLWindow window; Msp::GLtk::Resources ui_res; - Msp::GLtk::Root *root; + Msp::GLtk::Root root; Toolbar *toolbar; Msp::GLtk::Label *lbl_status; @@ -70,7 +70,7 @@ private: Selection selection; Manipulator manipulator; Measure measure; - CameraController *camera_ctl; + CameraController camera_ctl; TrackWrap track_wrap; Msp::Time::TimeStamp last_tick; @@ -90,7 +90,7 @@ public: Marklin::Layout3D &get_layout_3d() { return *layout_3d; } const Msp::GL::Camera &get_camera() const { return camera; } const Msp::GLtk::Resources &get_ui_resources() const { return ui_res; } - Msp::GLtk::Root &get_root() const { return *root; } + Msp::GLtk::Root &get_root() { return root; } void new_track(); void set_turnout_id();