From: Mikko Rasa Date: Sat, 12 Nov 2016 00:00:09 +0000 (+0200) Subject: Process existing inputs in passthrough X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;h=b3e71de19f35773c22391151ebb02062d6894bc9;hp=b3e71de19f35773c22391151ebb02062d6894bc9;p=libs%2Fgl.git Process existing inputs in passthrough Vertex shader inputs are not linked to any outputs so they weren't being recognized for passthrough. Also, some inputs might have already been declared either explicitly or implicitly so those declarations should be preferred over creating new ones. ---