From: Mikko Rasa Date: Sat, 8 May 2021 14:58:11 +0000 (+0300) Subject: Use persistent uniform blocks for Camera, Lighting and Clipping X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;h=a275d25eccad43716c5dcf91f8bc4af2a53c0445;hp=a275d25eccad43716c5dcf91f8bc4af2a53c0445;p=libs%2Fgl.git Use persistent uniform blocks for Camera, Lighting and Clipping Now that the relevant calculations are done in world space, the values of these uniforms don't need to be calculated on a per-frame basis. ---