From: Mikko Rasa Date: Sun, 13 Mar 2022 07:34:18 +0000 (+0200) Subject: Treat standard and camera shader data specially in Renderer X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;h=7b1a814276741e1aff68c6e9066537374c19c283;hp=7b1a814276741e1aff68c6e9066537374c19c283;p=libs%2Fgl.git Treat standard and camera shader data specially in Renderer Don't add them to the generic shdata stack. Some effects apply their own camera, which led to two overlapping ProgramData objects on the stack. Although the results were correct, this caused PipelineState to flag the uniform blocks as dirty every frame and do unnecessary work. ---