From: Mikko Rasa Date: Fri, 6 Jan 2017 16:15:43 +0000 (+0200) Subject: Use linear filtering for ambient occlusion render target X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;h=702de88f837584fd046d787f7199e4560ceda9c4;hp=702de88f837584fd046d787f7199e4560ceda9c4;p=libs%2Fgl.git Use linear filtering for ambient occlusion render target The blurring step samples it exactly between texels so nearest filtering may cause artifacts due to floating point math instability. ---