From: Mikko Rasa Date: Sat, 14 Apr 2018 22:13:56 +0000 (+0300) Subject: Use different heuristics for applying shader data X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;h=5b71f1bf0d152486c0f6fe03c853992c57530369;hp=5b71f1bf0d152486c0f6fe03c853992c57530369;p=libs%2Fgl.git Use different heuristics for applying shader data Since later shdata can override values from earlier ones, the stack must be replayed even if items are only removed. However we can detect if the exact same items are added back as might happen when multiple objects using the same technique are rendered in succession. ---