From: Mikko Rasa Date: Sat, 23 Jan 2016 02:56:04 +0000 (+0200) Subject: Use UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;ds=sidebyside;h=f35535633aab06e80f0666d8551431364654c6dc;hp=f35535633aab06e80f0666d8551431364654c6dc;p=libs%2Fgl.git Use UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures OpenGL ES doesn't accept DEPTH_COMPONENT together with BYTE types. ---