From: Mikko Rasa Date: Sat, 11 Dec 2010 01:25:03 +0000 (+0000) Subject: Make the axles of vehicles rotate when moving X-Git-Url: http://git.tdb.fi/?a=commitdiff_plain;ds=inline;h=37af7970d9cefcf40ae58ca06ca8469f56b0cc13;p=r2c2.git Make the axles of vehicles rotate when moving Add a system to simulate steam locomotive running gear --- diff --git a/source/3d/vehicle.cpp b/source/3d/vehicle.cpp index f14f3c2..50dbcb0 100644 --- a/source/3d/vehicle.cpp +++ b/source/3d/vehicle.cpp @@ -64,6 +64,7 @@ void Vehicle3D::render(const GL::Tag &tag) const { GL::PushMatrix push_mat2; GL::translate(axles[i].position, 0, axles[i].wheel_dia/2); + GL::rotate(vehicle.get_axle_angle(i)*180/M_PI, 0, 1, 0); obj->render(tag); } @@ -80,6 +81,7 @@ void Vehicle3D::render(const GL::Tag &tag) const { GL::PushMatrix push_mat3; GL::translate(bogies[i].axles[j].position, 0, bogies[i].axles[j].wheel_dia/2); + GL::rotate(vehicle.get_bogie_axle_angle(i, j)*180/M_PI, 0, 1, 0); obj->render(tag); } @@ -88,6 +90,20 @@ void Vehicle3D::render(const GL::Tag &tag) const if(const GL::Object *obj = type.get_bogie_object(i)) obj->render(tag); } + + const vector &rods = vehicle.get_type().get_rods(); + for(unsigned i=0; irender(tag); + } } } diff --git a/source/3d/vehicletype.cpp b/source/3d/vehicletype.cpp index 93601f7..2ddd34d 100644 --- a/source/3d/vehicletype.cpp +++ b/source/3d/vehicletype.cpp @@ -51,6 +51,10 @@ VehicleType3D::VehicleType3D(const Catalogue3D &c, const VehicleType &t): for(vector::const_iterator j=i->axles.begin(); j!=i->axles.end(); ++j) axle_objects.back().push_back(get_object(j->object)); } + + const vector &rods = type.get_rods(); + for(vector::const_iterator i=rods.begin(); i!=rods.end(); ++i) + rod_objects.push_back(get_object(i->object)); } VehicleType3D::~VehicleType3D() @@ -82,6 +86,13 @@ const GL::Object *VehicleType3D::get_bogie_axle_object(unsigned i, unsigned j) c return axle_objects[i+1][j]; } +const GL::Object *VehicleType3D::get_rod_object(unsigned i) const +{ + if(i>=rod_objects.size()) + throw InvalidParameterValue("Rod index out of range"); + return rod_objects[i]; +} + GL::Object *VehicleType3D::get_object(const string &name) { if(name.empty()) diff --git a/source/3d/vehicletype.h b/source/3d/vehicletype.h index 72c2c23..bef461c 100644 --- a/source/3d/vehicletype.h +++ b/source/3d/vehicletype.h @@ -25,6 +25,7 @@ private: Msp::GL::Object *body_object; std::vector bogie_objects; std::vector > axle_objects; + std::vector rod_objects; public: VehicleType3D(const Catalogue3D &, const VehicleType &); @@ -34,6 +35,7 @@ public: const Msp::GL::Object *get_axle_object(unsigned) const; const Msp::GL::Object *get_bogie_object(unsigned) const; const Msp::GL::Object *get_bogie_axle_object(unsigned, unsigned) const; + const Msp::GL::Object *get_rod_object(unsigned) const; private: Msp::GL::Object *get_object(const std::string &); Msp::GL::Technique *create_technique(const std::map &); diff --git a/source/libr2c2/vehicle.cpp b/source/libr2c2/vehicle.cpp index e0a5c96..578707a 100644 --- a/source/libr2c2/vehicle.cpp +++ b/source/libr2c2/vehicle.cpp @@ -27,10 +27,17 @@ Vehicle::Vehicle(Layout &l, const VehicleType &t): prev(0), direction(0), bogie_dirs(type.get_bogies().size()), + axle_angles(1), + rods(type.get_rods().size()), front_sensor(0), back_sensor(0) { layout.add_vehicle(*this); + + axle_angles.front().resize(type.get_axles().size(), 0.0f); + const vector &bogies = type.get_bogies(); + for(vector::const_iterator i=bogies.begin(); i!=bogies.end(); ++i) + axle_angles.push_back(vector(i->axles.size(), 0.0f)); } Vehicle::~Vehicle() @@ -118,6 +125,7 @@ void Vehicle::advance(float d) { track_pos.advance(d); update_position(); + turn_axles(d); propagate_position(); } @@ -128,6 +136,36 @@ float Vehicle::get_bogie_direction(unsigned i) const return bogie_dirs[i]; } +float Vehicle::get_axle_angle(unsigned i) const +{ + if(i>=axle_angles[0].size()) + throw InvalidParameterValue("Axle index out of range"); + return axle_angles[0][i]; +} + +float Vehicle::get_bogie_axle_angle(unsigned i, unsigned j) const +{ + if(i+1>=axle_angles.size()) + throw InvalidParameterValue("Bogie index out of range"); + if(j>=axle_angles[i+1].size()) + throw InvalidParameterValue("Axle index out of range"); + return axle_angles[i+1][j]; +} + +const Point &Vehicle::get_rod_position(unsigned i) const +{ + if(i>=rods.size()) + throw InvalidParameterValue("Rod index out of range"); + return rods[i].position; +} + +float Vehicle::get_rod_angle(unsigned i) const +{ + if(i>=rods.size()) + throw InvalidParameterValue("Rod index out of range"); + return rods[i].angle; +} + void Vehicle::update_position() { TrackPoint tp; @@ -193,6 +231,7 @@ void Vehicle::update_position_from(const Vehicle &veh) track_pos.advance(sign*(tdist-dist)); update_position(); + turn_axles(sign*(tdist-dist)); } void Vehicle::propagate_position() @@ -245,6 +284,81 @@ void Vehicle::check_sensor(float offset, unsigned &sensor) } } +void Vehicle::turn_axles(float d) +{ + const vector &axles = type.get_axles(); + const vector &bogies = type.get_bogies(); + for(unsigned i=0; i &trods = type.get_rods(); + for(unsigned i=0; i=0) + { + const VehicleType::Rod &crod = trods[rod.connect_index]; + if(rod.limit==VehicleType::Rod::ROTATE && crod.limit==VehicleType::Rod::SLIDE_X) + { + float dx = (rods[rod.connect_index].position.x+rod.connect_offset.x)-rods[i].position.x; + float dz = (rods[rod.connect_index].position.z+rod.connect_offset.z)-rods[i].position.z; + float cd = sqrt(rod.connect_point.x*rod.connect_point.x+rod.connect_point.z*rod.connect_point.z); + float ca = atan2(rod.connect_point.z, rod.connect_point.x); + dx = sqrt(cd*cd-dz*dz)*(dx>0 ? 1 : -1); + rods[i].angle = atan2(dz, dx)-ca; + rods[rod.connect_index].position.x = rods[i].position.x+dx-rod.connect_offset.x; + } + else if(rod.limit==VehicleType::Rod::ROTATE && crod.limit==VehicleType::Rod::ROTATE) + { + float dx = rods[rod.connect_index].position.x-rods[i].position.x; + float dz = rods[rod.connect_index].position.z-rods[i].position.z; + float d = sqrt(dx*dx+dz*dz); + float cd1 = sqrt(rod.connect_point.x*rod.connect_point.x+rod.connect_point.z*rod.connect_point.z); + float cd2 = sqrt(rod.connect_offset.x*rod.connect_offset.x+rod.connect_offset.z*rod.connect_offset.z); + float a = (d*d+cd1*cd1-cd2*cd2)/(2*d); + float b = sqrt(cd1*cd1-a*a); + float sign = (dx*rod.connect_point.z-dz*rod.connect_point.x>0 ? 1 : -1); + float cx = (dx*a-dz*b*sign)/d; + float cz = (dz*a+dx*b*sign)/d; + float ca1 = atan2(rod.connect_point.z, rod.connect_point.x); + float ca2 = atan2(rod.connect_offset.z, rod.connect_offset.x); + rods[i].angle = atan2(cz, cx)-ca1; + rods[rod.connect_index].angle = atan2(cz-dz, cx-dx)-ca2; + } + } + } +} + void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, float tdist, float ratio) const { float margin = 0.01*layout.get_catalogue().get_scale(); @@ -361,4 +475,9 @@ TrackPoint Vehicle::TrackPosition::get_point() const return TrackPoint(); } + +Vehicle::Rod::Rod(): + angle(0) +{ } + } // namespace R2C2 diff --git a/source/libr2c2/vehicle.h b/source/libr2c2/vehicle.h index ec33ede..2e91962 100644 --- a/source/libr2c2/vehicle.h +++ b/source/libr2c2/vehicle.h @@ -41,6 +41,14 @@ private: TrackPoint get_point() const; }; + struct Rod + { + Point position; + float angle; + + Rod(); + }; + Layout &layout; const VehicleType &type; Vehicle *next; @@ -49,6 +57,8 @@ private: Point position; float direction; std::vector bogie_dirs; + std::vector > axle_angles; + std::vector rods; unsigned front_sensor; unsigned back_sensor; @@ -73,7 +83,11 @@ public: float get_offset() const { return track_pos.offs; } const Point &get_position() const { return position; } float get_direction() const { return direction; } + float get_axle_angle(unsigned) const; float get_bogie_direction(unsigned) const; + float get_bogie_axle_angle(unsigned, unsigned) const; + const Point &get_rod_position(unsigned) const; + float get_rod_angle(unsigned) const; private: void update_position(); void update_position_from(const Vehicle &); @@ -81,6 +95,8 @@ private: void propagate_forward(); void propagate_backward(); void check_sensor(float, unsigned &); + void turn_axles(float); + void update_rods(); void adjust_for_distance(TrackPosition &, TrackPosition &, float, float = 0.5) const; TrackPoint get_point(const Point &, const Point &, float = 0.5) const; diff --git a/source/libr2c2/vehicletype.cpp b/source/libr2c2/vehicletype.cpp index 3d695f8..b9c6ed2 100644 --- a/source/libr2c2/vehicletype.cpp +++ b/source/libr2c2/vehicletype.cpp @@ -67,6 +67,16 @@ VehicleType::Bogie::Bogie(): { } +VehicleType::Rod::Rod(): + pivot(BODY), + pivot_index(0), + pivot_index2(0), + limit(ROTATE), + connect_index(-1), + mirror_object(false) +{ } + + VehicleType::Loader::Loader(VehicleType &vt): DataFile::ObjectLoader(vt) { @@ -76,8 +86,9 @@ VehicleType::Loader::Loader(VehicleType &vt): add("height", &Loader::height); add("length", &Loader::length); add("locomotive", &VehicleType::locomotive); - add("object", &VehicleType::object); add("name", &VehicleType::name); + add("object", &VehicleType::object); + add("rod", &Loader::rod); add("width", &Loader::width); } @@ -110,6 +121,17 @@ void VehicleType::Loader::length(float l) obj.length = l/1000; } +void VehicleType::Loader::rod() +{ + Rod rd; + Rod::Loader ldr(rd, rod_tags); + load_sub_with(ldr); + obj.rods.push_back(rd); + if(!ldr.get_tag().empty()) + rod_tags[ldr.get_tag()] = obj.rods.size()-1; + rod_tags["previous"] = obj.rods.size()-1; +} + void VehicleType::Loader::width(float w) { obj.width = w/1000; @@ -157,4 +179,82 @@ void VehicleType::Bogie::Loader::position(float p) obj.position = p/1000; } + +VehicleType::Rod::Loader::Loader(Rod &r, const map &t): + DataFile::ObjectLoader(r), + tags(t) +{ + add("connect", &Loader::connect); + add("limit", &Rod::limit); + add("mirror_object", &Rod::mirror_object); + add("object", &Rod::object); + add("pivot_body", &Loader::pivot_body); + add("pivot_axle", &Loader::pivot_axle); + add("pivot_axle", &Loader::pivot_bogie_axle); + add("pivot_rod", &Loader::pivot_rod); + add("position", &Loader::position); + add("tag", &Loader::set_tag); +} + +void VehicleType::Rod::Loader::connect(const string &t, float px, float pz, float ox, float oz) +{ + map::const_iterator i = tags.find(t); + if(i==tags.end()) + throw KeyError("Unknown rod tag", t); + obj.connect_index = i->second; + obj.connect_point = Point(px/1000, 0, pz/1000); + obj.connect_offset = Point(ox/1000, 0, oz/1000); +} + +void VehicleType::Rod::Loader::pivot_body() +{ + obj.pivot = BODY; +} + +void VehicleType::Rod::Loader::pivot_axle(unsigned i) +{ + obj.pivot = AXLE; + obj.pivot_index = i; +} + +void VehicleType::Rod::Loader::pivot_bogie_axle(unsigned i, unsigned j) +{ + obj.pivot = BOGIE_AXLE; + obj.pivot_index = i; + obj.pivot_index2 = j; +} + +void VehicleType::Rod::Loader::pivot_rod(const string &t) +{ + map::const_iterator i = tags.find(t); + if(i==tags.end()) + throw KeyError("Unknown rod tag", t); + obj.pivot = ROD; + obj.pivot_index = i->second; +} + +void VehicleType::Rod::Loader::position(float x, float y, float z) +{ + obj.pivot_point = Point(x/1000, y/1000, z/1000); +} + +void VehicleType::Rod::Loader::set_tag(const string &t) +{ + tag = t; +} + + +void operator>>(const LexicalConverter &c, VehicleType::Rod::Limit &l) +{ + const string &s = c.get(); + if(s=="FIXED") + l = VehicleType::Rod::FIXED; + else if(s=="ROTATE") + l = VehicleType::Rod::ROTATE; + else if(s=="SLIDE_X") + l = VehicleType::Rod::SLIDE_X; + else + throw LexicalError("Invalid value for Rod::Limit"); +} + } // namespace R2C2 diff --git a/source/libr2c2/vehicletype.h b/source/libr2c2/vehicletype.h index b97fb92..c0fe0ea 100644 --- a/source/libr2c2/vehicletype.h +++ b/source/libr2c2/vehicletype.h @@ -10,6 +10,7 @@ Distributed under the GPL #include #include "articlenumber.h" +#include "geometry.h" namespace R2C2 { @@ -18,6 +19,9 @@ class VehicleType public: class Loader: public Msp::DataFile::ObjectLoader { + private: + std::map rod_tags; + public: Loader(VehicleType &); private: @@ -26,6 +30,7 @@ public: void function(unsigned, const std::string &); void height(float); void length(float); + void rod(); void width(float); }; @@ -67,6 +72,57 @@ public: Bogie(); }; + struct Rod + { + enum Anchor + { + BODY, + AXLE, + BOGIE_AXLE, + ROD + }; + + enum Limit + { + FIXED, + ROTATE, + SLIDE_X + }; + + class Loader: public Msp::DataFile::ObjectLoader + { + private: + const std::map &tags; + std::string tag; + + public: + Loader(Rod &, const std::map &); + const std::string &get_tag() const { return tag; } + private: + void connect(const std::string &, float, float, float, float); + void limit(Limit); + void pivot_body(); + void pivot_axle(unsigned); + void pivot_bogie_axle(unsigned, unsigned); + void pivot_rod(const std::string &); + void position(float, float, float); + void set_tag(const std::string &); + }; + + Anchor pivot; + unsigned pivot_index; + unsigned pivot_index2; + Point pivot_point; + Limit limit; + int connect_index; + Point connect_point; + Point connect_offset; + std::string object; + bool mirror_object; + + Rod(); + }; + private: ArticleNumber art_nr; std::string name; @@ -77,6 +133,7 @@ private: float height; std::vector axles; std::vector bogies; + std::vector rods; std::string object; public: @@ -92,6 +149,7 @@ public: float get_height() const { return height; } const std::vector &get_axles() const { return axles; } const std::vector &get_bogies() const { return bogies; } + const std::vector &get_rods() const { return rods; } float get_front_axle_offset() const; float get_back_axle_offset() const; const std::string &get_object() const { return object; }