+#define GL_GLEXT_PROTOTYPES
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
typedef struct GeometryCorrection
{
float perspective;
} GeometryCorrection;
+typedef struct InteractiveView
+{
+ Window window;
+ GLXContext glx_context;
+ GLXWindow glx_window;
+ Atom geometry_data_atom;
+ unsigned shaders[5];
+ unsigned programs[2];
+ unsigned buffers[2];
+ unsigned nelements;
+} InteractiveView;
+
+static unsigned short frustum_indices[] = { 2, 1, 3, 0, 1, 0xFFFF, 3, 4, 2, 0, 4, 0xFFFF };
+static float view_matrix[] =
+{
+ 0.70711f, 0.40825f, -0.57735f, 0.0f,
+ 0.0f, 0.81650f, 0.57735f, 0.0f,
+ 0.70711f, -0.40725f, 0.57735f, 0.0f,
+ -0.2f, 0.0f, -2.5f, 1.0f
+};
+static float projection_matrix[] =
+{
+ 2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 2.6667f, 0.0f, 0.0f,
+ 0.0f, 0.0f, -1.1f, -1.0f,
+ 0.0f, 0.0f, -1.05f, 0.0f
+};
+
+static const char *vshader_src =
+ "#version 150\n"
+ "uniform mat4 view;\n"
+ "in vec4 vertex;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = view*vertex;\n"
+ "}\n";
+
+static const char *gshader_src =
+ "#version 150\n"
+ "layout(triangles) in;\n"
+ "layout(triangle_strip, max_vertices=3) out;\n"
+ "uniform mat4 projection;\n"
+ "out vec3 normal;\n"
+ "void main()\n"
+ "{\n"
+ " vec3 v0 = gl_in[0].gl_Position.xyz;\n"
+ " vec3 v1 = gl_in[1].gl_Position.xyz;\n"
+ " vec3 v2 = gl_in[2].gl_Position.xyz;\n"
+ " vec3 tri_normal = normalize(cross(v1-v0, v2-v0));\n"
+ " for(int i=0; i<3; ++i)\n"
+ " {\n"
+ " normal = tri_normal;\n"
+ " gl_Position = projection*gl_in[i].gl_Position;\n"
+ " EmitVertex();\n"
+ " }\n"
+ " EndPrimitive();\n"
+ "}\n";
+
+static const char *fshader_src =
+ "#version 150\n"
+ "in vec3 normal;\n"
+ "out vec4 frag_color;\n"
+ "void main()\n"
+ "{\n"
+ " frag_color = vec4(vec3(0.5+clamp(normal.z, 0.0, 1.0)*0.5), 1.0);\n"
+ "}\n";
+
+static const char *flat_vshader_src =
+ "#version 150\n"
+ "uniform mat4 view;\n"
+ "uniform mat4 projection;\n"
+ "in vec4 vertex;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = projection*view*vertex;\n"
+ "}\n";
+
+static const char *flat_fshader_src =
+ "#version 150\n"
+ "uniform vec4 color;\n"
+ "out vec4 frag_color;\n"
+ "void main()\n"
+ "{\n"
+ " frag_color = color;\n"
+ "}\n";
+
+
GeometryCorrection *get_corrections(Display *display)
{
Window root;
free(values);
}
+unsigned create_shader(GLenum type, const char *src)
+{
+ unsigned shader;
+
+ shader = glCreateShader(type);
+ glShaderSource(shader, 1, &src, NULL);
+ glCompileShader(shader);
+
+ return shader;
+}
+
+unsigned create_program(unsigned *shaders, unsigned nshaders)
+{
+ unsigned program;
+ unsigned i;
+
+ program = glCreateProgram();
+ for(i=0; i<nshaders; ++i)
+ glAttachShader(program, shaders[i]);
+ glLinkProgram(program);
+
+ glUseProgram(program);
+ glUniformMatrix4fv(glGetUniformLocation(program, "view"), 1, GL_FALSE, view_matrix);
+ glUniformMatrix4fv(glGetUniformLocation(program, "projection"), 1, GL_FALSE, projection_matrix);
+
+ return program;
+}
+
+int initialize_view(Display *display, InteractiveView *view)
+{
+ int major_ver;
+ int minor_ver;
+ int attribs[5];
+ unsigned i;
+ GLXFBConfig *configs;
+ int nconfigs;
+ XVisualInfo *vi;
+ XSetWindowAttributes win_attr;
+ Window root;
+
+ if(!glXQueryVersion(display, &major_ver, &minor_ver) || major_ver<1 || (major_ver==1 && minor_ver<4))
+ return 0;
+
+ i = 0;
+ attribs[i++] = GLX_DOUBLEBUFFER;
+ attribs[i++] = True;
+ attribs[i++] = GLX_DEPTH_SIZE;
+ attribs[i++] = 16;
+ attribs[i] = None;
+
+ configs = glXChooseFBConfig(display, DefaultScreen(display), attribs, &nconfigs);
+ if(!configs || !nconfigs)
+ return 0;
+
+ vi = glXGetVisualFromFBConfig(display, configs[0]);
+ root = DefaultRootWindow(display);
+ win_attr.colormap = XCreateColormap(display, root, vi->visual, AllocNone);
+ view->window = XCreateWindow(display, root, 0, 0, 1024, 768, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
+ XStoreName(display, view->window, "Geometry correction control");
+ XMapWindow(display, view->window);
+
+ view->glx_window = glXCreateWindow(display, configs[0], view->window, NULL);
+ view->glx_context = glXCreateNewContext(display, configs[0], GLX_RGBA_TYPE, NULL, True);
+ glXMakeContextCurrent(display, view->glx_window, view->glx_window, view->glx_context);
+
+ XFree(configs);
+ XFree(vi);
+
+ view->shaders[0] = create_shader(GL_VERTEX_SHADER, vshader_src);
+ view->shaders[1] = create_shader(GL_GEOMETRY_SHADER, gshader_src);
+ view->shaders[2] = create_shader(GL_FRAGMENT_SHADER, fshader_src);
+ view->programs[0] = create_program(view->shaders, 3);
+ view->shaders[3] = create_shader(GL_VERTEX_SHADER, flat_vshader_src);
+ view->shaders[4] = create_shader(GL_FRAGMENT_SHADER, flat_fshader_src);
+ view->programs[1] = create_program(view->shaders+3, 2);
+ glUniform4f(glGetUniformLocation(view->programs[1], "color"), 0.0f, 0.6f, 1.0f, 1.0f);
+
+ glGenBuffers(2, view->buffers);
+ glBindBuffer(GL_ARRAY_BUFFER, view->buffers[0]);
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), NULL);
+ glEnableVertexAttribArray(0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, view->buffers[1]);
+
+ glEnable(GL_PRIMITIVE_RESTART);
+ glPrimitiveRestartIndex(0xFFFF);
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+
+ view->geometry_data_atom = XInternAtom(display, "_MSP_GEOMETRY_CORRECTION_DATA", False);
+ XSelectInput(display, view->window, KeyPressMask|ExposureMask);
+
+ return 1;
+}
+
+void request_geometry_data(Display *display, InteractiveView *view, GeometryCorrection *target)
+{
+ XChangeProperty(display, view->window, view->geometry_data_atom, XA_STRING, 8, PropModeReplace, (unsigned char *)target->monitor_name, strlen(target->monitor_name));
+ XConvertSelection(display, view->geometry_data_atom, view->geometry_data_atom, view->geometry_data_atom, view->window, CurrentTime);
+}
+
+void update_view(Display *display, InteractiveView *view, XSelectionEvent *event)
+{
+ Atom prop_type;
+ int prop_format;
+ unsigned long overflow;
+ unsigned long data_length;
+ short *geometry_data;
+ unsigned tessellation;
+ unsigned nvertices;
+ float *vertex_data;
+ unsigned nindices;
+ unsigned short *index_data;
+ unsigned i;
+ int x, y;
+
+ XGetWindowProperty(display, event->requestor, event->property, 0, 32262, False, XA_INTEGER,
+ &prop_type, &prop_format, &data_length, &overflow, (unsigned char **)&geometry_data);
+
+ tessellation = geometry_data[0];
+ nvertices = 5+(tessellation+1)*(tessellation+1);
+
+ vertex_data = (float *)malloc(nvertices*3*sizeof(float));
+ for(i=0; i<nvertices*3; ++i)
+ vertex_data[i] = geometry_data[1+i]/10000.0f;
+
+ view->nelements = tessellation*((tessellation+1)*2+1)-1;
+
+ nindices = 12+view->nelements;
+ index_data = (unsigned short *)malloc(nindices*sizeof(unsigned short));
+ memcpy(index_data, frustum_indices, sizeof(frustum_indices));
+ i = 12;
+ for(y=0; y<(int)tessellation; ++y)
+ {
+ if(y>0)
+ index_data[i++] = 0xFFFF;
+ for(x=0; x<=(int)tessellation; ++x)
+ {
+ index_data[i++] = 5+(y+1)*(tessellation+1)+x;
+ index_data[i++] = 5+y*(tessellation+1)+x;
+ }
+ }
+
+ glBufferData(GL_ARRAY_BUFFER, nvertices*3*sizeof(float), vertex_data, GL_STATIC_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, nindices*sizeof(unsigned short), index_data, GL_STATIC_DRAW);
+
+ free(vertex_data);
+ free(index_data);
+ XFree(geometry_data);
+}
+
+int interactive(Display *display, GeometryCorrection *corrections, GeometryCorrection *target)
+{
+ InteractiveView view;
+ int update_pending;
+ int done;
+
+ initialize_view(display, &view);
+ request_geometry_data(display, &view, target);
+
+ done = 0;
+ update_pending = 0;
+ while(!done)
+ {
+ XEvent event;
+ KeySym keysym;
+
+ XNextEvent(display, &event);
+
+ switch(event.type)
+ {
+ case KeyPress:
+ keysym = XLookupKeysym(&event.xkey, 0);
+ if(keysym==XK_Escape)
+ {
+ done = 1;
+ break;
+ }
+ else if(update_pending)
+ break;
+ else if(keysym==XK_q)
+ target->keystone_vertical += 1.0f/64;
+ else if(keysym==XK_a)
+ target->keystone_vertical -= 1.0f/64;
+ else if(keysym==XK_w)
+ target->cylinder_depth += 1.0f/256;
+ else if(keysym==XK_s)
+ target->cylinder_depth -= 1.0f/256;
+ else if(keysym==XK_e)
+ target->vertical_center += 1.0f/32;
+ else if(keysym==XK_d)
+ target->vertical_center -= 1.0f/32;
+ else if(keysym==XK_r)
+ target->perspective += 1.0f/16;
+ else if(keysym==XK_f)
+ target->perspective -= 1.0f/16;
+ else
+ break;
+
+ set_corrections(display, corrections);
+ request_geometry_data(display, &view, target);
+ update_pending = 1;
+
+ break;
+ case SelectionNotify:
+ if(event.xselection.property==view.geometry_data_atom)
+ {
+ update_view(display, &view, &event.xselection);
+ update_pending = 0;
+ }
+ break;
+ default:
+ printf("event %d\n", event.type);
+ break;
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+ glUseProgram(view.programs[0]);
+ glDrawElements(GL_TRIANGLE_STRIP, view.nelements, GL_UNSIGNED_SHORT, (void *)(12*sizeof(unsigned short)));
+ glUseProgram(view.programs[1]);
+ glDrawElements(GL_LINE_STRIP, 11, GL_UNSIGNED_SHORT, NULL);
+ glXSwapBuffers(display, view.glx_window);
+ }
+
+ return 0;
+}
+
int main(int argc, char **argv)
{
Display *display;
GeometryCorrection *corrections;
unsigned i;
- if(argc!=6)
+ if(argc!=2 && argc!=6)
{
- fprintf(stderr, "Usage: %s <monitor> <keystone> <cylinder> <vcenter> <perspective>\n", argv[0]);
+ fprintf(stderr, "Usage: %s <monitor> [<keystone> <cylinder> <vcenter> <perspective>]\n", argv[0]);
return 1;
}
corrections[i+1].monitor_name = NULL;
}
- corrections[i].keystone_vertical = strtod(argv[2], NULL);
- corrections[i].cylinder_depth = strtod(argv[3], NULL);
- corrections[i].vertical_center = strtod(argv[4], NULL);
- corrections[i].perspective = strtod(argv[5], NULL);
+ if(argc==2)
+ interactive(display, corrections, &corrections[i]);
+ else if(argc==6)
+ {
+ corrections[i].keystone_vertical = strtod(argv[2], NULL);
+ corrections[i].cylinder_depth = strtod(argv[3], NULL);
+ corrections[i].vertical_center = strtod(argv[4], NULL);
+ corrections[i].perspective = strtod(argv[5], NULL);
- set_corrections(display, corrections);
+ set_corrections(display, corrections);
+ }
XCloseDisplay(display);
+ for(i=0; corrections[i].monitor_name; ++i)
+ free(corrections[i].monitor_name);
+ free(corrections);
return 0;
}