gldump: source/gldecoder.o source/gldump.o source/glprint.o source/enums.o source/arraysize.o source/tmpalloc.o
$(CC) -o $@ $^ $(LIBS) $(LDFLAGS)
-gldbg: source/gldbg.o source/gldecoder.o source/glprint.o source/commandinterpreter.o source/tracer.o source/process.o source/enums.o source/arraysize.o source/tmpalloc.o
+gldbg: source/gldbg.o source/gldecoder.o source/glprint.o source/commandinterpreter.o source/tracer.o source/process.o source/enums.o source/arraysize.o source/tmpalloc.o source/glstate.o source/texturestate.o source/bufferstate.o
$(CXX) -o $@ $^ $(LIBS_gldbg) $(LIBS) $(LDFLAGS)
source/glwrap.o: source/functions.h gensrc/functions.enum gensrc/glwrap.funcs
source/gldump.o: source/gldecoder.h gensrc/gldecoder.struct source/glprint.h
source/glprint.o: source/arraysize.h gensrc/glprint.funcs gensrc/gldecoder.struct
source/enums.o: gensrc/enums.table
-
-source/gldbg.o: source/gldbg.cpp source/gldbg.h source/gldecoder.h source/tracer.h
- $(CXX) -c $(CXXFLAGS) $(CXXFLAGS_gldbg) -o $@ $<
-
-source/tracer.o: source/tracer.cpp source/gldecoder.h source/glprint.h
- $(CXX) -c $(CXXFLAGS) $(CXXFLAGS_gldbg) -o $@ $<
-
-source/commandinterpreter.o: source/commandinterpreter.cpp source/gldbg.h
- $(CXX) -c $(CXXFLAGS) $(CXXFLAGS_gldbg) -o $@ $<
-
-source/process.o: source/process.cpp source/process.h
+source/gldbg.o: source/gldbg.h source/gldecoder.h source/tracer.h source/commandinterpreter.h source/glstate.h
+source/tracer.o: source/gldecoder.h source/glprint.h
+source/commandinterpreter.o: source/gldbg.h source/glstate.h
+source/process.o: source/process.h
+source/glstate.o: source/glstate.h source/gldecoder.h source/texturestate.h source/bufferstate.h
+source/texturestate.o: source/texturestate.h
+
+%.o: %.cpp
$(CXX) -c $(CXXFLAGS) $(CXXFLAGS_gldbg) -o $@ $<
gensrc/%: source/%.t gensrc/.created genwrap.py gl.files gl.tm gl.io gl.spec glx.files glx.tm glx.io glx.spec glxext.spec
}
}
-int mapsize(GLenum target)
+int mapsize(GLenum target __attribute__((unused)))
{
// XXX Implement this
return 1;
--- /dev/null
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009 Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#ifndef AUTOCONSTPTR_H_
+#define AUTOCONSTPTR_H_
+
+/**
+A smart pointer that only provides non-const access to the contents if the
+pointer itself is non-const.
+*/
+template<typename T>
+class AutoConstPtr
+{
+private:
+ T *ptr;
+
+public:
+ AutoConstPtr(T *p): ptr(p) { }
+ AutoConstPtr &operator=(T *p) { ptr = p; return *this; }
+ T *operator->() { return ptr; }
+ const T *operator->() const { return ptr; }
+ operator T *() { return ptr; }
+ operator const T *() const { return ptr; }
+};
+
+#endif
--- /dev/null
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009 Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include <msp/strings/formatter.h>
+#include "bufferstate.h"
+#include "enums.h"
+
+using namespace std;
+using namespace Msp;
+
+BufferState::BufferState():
+ usage(GL_STATIC_DRAW),
+ size(0),
+ data(0)
+{ }
+
+void BufferState::set_data(unsigned sz, const void *ptr, GLenum use)
+{
+ usage = use;
+ size = sz;
+ delete[] data;
+ data = new char[size];
+ if(ptr)
+ set_sub_data(0, size, ptr);
+}
+
+void BufferState::set_sub_data(unsigned off, unsigned sz, const void *ptr)
+{
+ if(data && off+sz<size)
+ {
+ const char *cptr = reinterpret_cast<const char *>(ptr);
+ copy(cptr, cptr+sz, data+off);
+ }
+}
+
+string BufferState::describe() const
+{
+ return format("%d bytes, %s", size, describe_enum(usage, ""));
+}
--- /dev/null
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009 Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#ifndef BUFFERSTATE_H_
+#define BUFFERSTATE_H_
+
+#include <string>
+#include <GL/gl.h>
+
+struct BufferState
+{
+ unsigned id;
+ GLenum usage;
+ unsigned size;
+ char *data;
+
+ BufferState();
+ void set_data(unsigned, const void *, GLenum);
+ void set_sub_data(unsigned, unsigned, const void *);
+ std::string describe() const;
+};
+
+#endif
#include <msp/strings/lexicalcast.h>
#include <msp/strings/utils.h>
#include "commandinterpreter.h"
+#include "enums.h"
#include "gldbg.h"
#include "tracer.h"
" Temporarily suspend or resume trace without closing the file.\n\n"
"trace end\n"
" Terminate trace, closing the file.\n");
+
+ commands["state"] = Command(&CommandInterpreter::cmd_state,
+ "Inspects general GL state",
+ "state vertex\n"
+ " Print current vertex attributes\n\n"
+ "state bind\n"
+ " Show current bindings\n");
+
+ commands["texture"] = Command(&CommandInterpreter::cmd_texture,
+ "Inspect texture state",
+ "texture\n"
+ " Lists texture objects\n\n"
+ "texture ID\n"
+ " Print information about a texture object\n");
+
+ commands["buffer"] = Command(&CommandInterpreter::cmd_buffer,
+ "Inspect buffer object state",
+ "buffer\n"
+ " Lists buffer objects\n\n"
+ "buffer ID\n"
+ " Print information about a buffer object\n");
}
void CommandInterpreter::execute(const string &cmd)
void CommandInterpreter::cmd_continue(const string &)
{
+ IO::print("Continuing.\n");
gldbg.get_process().resume();
}
}
}
+void CommandInterpreter::cmd_state(const string &args)
+{
+ const GlState &glstate = gldbg.get_glstate();
+ if(args=="vertex")
+ {
+ IO::print("Current vertex attributes:\n");
+ const Vector4 &color = glstate.get_color();
+ IO::print(" Color: [%05.3f, %05.3f, %05.3f, %05.3f]\n", color.r, color.g, color.b, color.a);
+ for(unsigned i=0; i<8; ++i)
+ {
+ const Vector4 &texcoord = glstate.get_texcoord(i);
+ IO::print(" TexCoord%d: [%05.3f, %05.3f, %05.3f, %05.3f]\n", i, texcoord.s, texcoord.t, texcoord.p, texcoord.q);
+ }
+ const Vector3 &normal = glstate.get_normal();
+ IO::print(" Normal: [%05.3f, %05.3f, %05.3f]\n", normal.x, normal.y, normal.z);
+ }
+ else if(args=="bind")
+ {
+ IO::print("Current bindings:\n");
+ for(unsigned i=0; i<8; ++i)
+ {
+ IO::print(" Texture unit %d:\n", i);
+ const TexUnitState &unit = glstate.get_texture_unit(i);
+ IO::print(" GL_TEXTURE_2D: %s\n", unit.describe_binding(GL_TEXTURE_2D));
+ IO::print(" GL_TEXTURE_3D: %s\n", unit.describe_binding(GL_TEXTURE_3D));
+ }
+ IO::print(" Buffers:\n");
+ const BufferState *buf = glstate.get_current_buffer(GL_ARRAY_BUFFER);
+ IO::print(" GL_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
+ buf = glstate.get_current_buffer(GL_ELEMENT_ARRAY_BUFFER);
+ IO::print(" GL_ELEMENT_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
+ }
+ else
+ throw InvalidParameterValue("Invalid or missing argument");
+}
+
+void CommandInterpreter::cmd_texture(const string &args)
+{
+ if(args.empty())
+ {
+ const map<unsigned, TextureState> &textures = gldbg.get_glstate().get_textures();
+ IO::print("%d texture objects:\n", textures.size());
+ for(map<unsigned, TextureState>::const_iterator i = textures.begin(); i!=textures.end(); ++i)
+ {
+ const TextureState &tex = i->second;
+ IO::print(" %d: %s, %d images\n", i->first, tex.describe(), tex.images.size());
+ }
+ }
+ else
+ {
+ unsigned id = lexical_cast<unsigned>(args);
+ const TextureState &tex = gldbg.get_glstate().get_texture(id);
+ IO::print("Texture object %d\n", id);
+ IO::print(" Target: %s\n", describe_enum(tex.target, "TextureTarget"));
+ IO::print(" Images:\n");
+ for(unsigned i=0; i<tex.images.size(); ++i)
+ {
+ const TexImageState &img = tex.images[i];
+ IO::print(" Level %2d: %s\n", i, img.describe());
+ }
+ IO::print(" Min. filter: %s\n", describe_enum(tex.min_filter, "TextureMinFilter"));
+ IO::print(" Mag. filter: %s\n", describe_enum(tex.mag_filter, "TextureMagFilter"));
+ IO::print(" Wrap modes: S=%s / T=%s / R=%s\n", describe_enum(tex.wrap_s, "TextureWrapMode"),
+ describe_enum(tex.wrap_t, "TextureWrapMode"), describe_enum(tex.wrap_r, "TextureWrapMode"));
+ IO::print(" Compare mode: %s\n", describe_enum(tex.compare_mode, ""));
+ IO::print(" Compare func: %s\n", describe_enum(tex.compare_func, "DepthFunction"));
+ IO::print(" Generate mipmap: %s\n", tex.generate_mipmap);
+ }
+}
+
+void CommandInterpreter::cmd_buffer(const string &args)
+{
+ if(args.empty())
+ {
+ const GlState::BufferMap &buffers = gldbg.get_glstate().get_buffers();
+ IO::print("%d buffers:\n", buffers.size());
+ for(GlState::BufferMap::const_iterator i=buffers.begin(); i!=buffers.end(); ++i)
+ IO::print(" %d: %s\n", i->first, i->second.describe());
+ }
+ else
+ {
+ unsigned id = lexical_cast<unsigned>(args);
+ const BufferState &buf = gldbg.get_glstate().get_buffer(id);
+ IO::print("Buffer %d:\n", id);
+ IO::print(" Size: %d bytes\n", buf.size);
+ IO::print(" Usage: %s\n", describe_enum(buf.usage, ""));
+ }
+}
+
CommandInterpreter::Command::Command():
func(0)
void cmd_kill(const std::string &);
void cmd_exit(const std::string &);
void cmd_trace(const std::string &);
+ void cmd_state(const std::string &);
+ void cmd_texture(const std::string &);
+ void cmd_buffer(const std::string &);
};
#endif
#include <GL/gl.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
extern const char *describe_enum(GLenum, const char *);
extern const char *describe_bitfield(int, const char *);
+#ifdef __cplusplus
+}
+#endif
+
#endif
IO::print("Type \"help\" for a list of commands\n");
Application::main();
+
+ return 0;
}
void GlDbg::launch()
if(size<0)
break;
tracer.decode(data, len);
+ glstate.decode(data, len);
buf_offset += size;
}
if(buf_offset>8192)
#include <msp/core/application.h>
#include <msp/fs/path.h>
#include "commandinterpreter.h"
+#include "glstate.h"
#include "process.h"
#include "tracer.h"
unsigned buf_offset;
bool flushing;
Tracer tracer;
+ GlState glstate;
bool got_sigchld;
static RegApp<GlDbg> reg;
GlDbg(int, char **);
int main();
Tracer &get_tracer() { return tracer; }
+ GlState &get_glstate() { return glstate; }
Process &get_process() { return process; }
void launch();
void quit();
--- /dev/null
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009 Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include <msp/core/except.h>
+#include "glstate.h"
+
+using namespace std;
+using namespace Msp;
+
+namespace {
+
+template<typename T>
+float normalize(T v);
+
+template<>
+float normalize<GLubyte>(GLubyte v)
+{ return v/255.0f; }
+
+template<>
+float normalize<GLbyte>(GLbyte v)
+{ return (2*v+1)/255.0f; }
+
+template<typename T, void (*func)(void *, float)>
+void wrap_normalized(void *user_data, T v0)
+{ func(user_data, v0); }
+
+template<typename T, void (*func)(void *, float, float)>
+void wrap_normalized(void *user_data, T v0, T v1)
+{ func(user_data, v0, v1); }
+
+template<typename T, void (*func)(void *, float, float, float)>
+void wrap_normalized(void *user_data, T v0, T v1, T v2)
+{ func(user_data, v0, v1, v2); }
+
+template<typename T, void (*func)(void *, float, float, float, float)>
+void wrap_normalized(void *user_data, T v0, T v1, T v2, T v3)
+{ func(user_data, v0, v1, v2, v3); }
+
+template<typename T, void (*func)(void *, T)>
+void wrap_array(void *user_data, const T *v)
+{ func(user_data, v[0]); }
+
+template<typename T, void (*func)(void *, T, T)>
+void wrap_array(void *user_data, const T *v)
+{ func(user_data, v[0], v[1]); }
+
+template<typename T, void (*func)(void *, T, T, T)>
+void wrap_array(void *user_data, const T *v)
+{ func(user_data, v[0], v[1], v[2]); }
+
+template<typename T, void (*func)(void *, T, T, T, T)>
+void wrap_array(void *user_data, const T *v)
+{ func(user_data, v[0], v[1], v[2], v[3]); }
+
+}
+
+
+Vector3::Vector3():
+ x(0), y(0), z(0)
+{ }
+
+
+Vector4::Vector4():
+ x(0), y(0), z(0), w(1)
+{ }
+
+
+GlState::GlState():
+ decoder(gldecoder_new(this, NULL)),
+ active_tex(0),
+ array_buffer(0),
+ element_buffer(0)
+{
+ decoder->glColor3ub = wrap_normalized<GLubyte, glColor3f>;
+ decoder->glColor3ubv = wrap_array<GLubyte, wrap_normalized<GLubyte, glColor3f> >;
+ decoder->glColor4ub = wrap_normalized<GLubyte, glColor4f>;
+ decoder->glColor4ubv = wrap_array<GLubyte, wrap_normalized<GLubyte, glColor4f> >;
+ decoder->glColor3f = glColor3f;
+ decoder->glColor3fv = wrap_array<float, glColor3f>;
+ decoder->glColor4f = glColor4f;
+ decoder->glColor4fv = wrap_array<float, glColor4f>;
+ decoder->glTexCoord1f = glTexCoord1f;
+ decoder->glTexCoord1fv = wrap_array<float, glTexCoord1f>;
+ decoder->glTexCoord2f = glTexCoord2f;
+ decoder->glTexCoord2fv = wrap_array<float, glTexCoord2f>;
+ decoder->glTexCoord3f = glTexCoord3f;
+ decoder->glTexCoord3fv = wrap_array<float, glTexCoord3f>;
+ decoder->glTexCoord4f = glTexCoord4f;
+ decoder->glTexCoord4fv = wrap_array<float, glTexCoord4f>;
+ decoder->glNormal3f = glNormal3f;
+ decoder->glNormal3fv = wrap_array<float, glNormal3f>;
+ decoder->glActiveTexture = glActiveTexture;
+ decoder->glActiveTextureARB = glActiveTexture;
+ decoder->glBindTexture = glBindTexture;
+ decoder->glTexImage2D = glTexImage2D;
+ decoder->glTexParameteri = glTexParameteri;
+ decoder->glTexParameteriv = glTexParameteriv;
+ decoder->glDeleteTextures = glDeleteTextures;
+ decoder->glBindBuffer = glBindBuffer;
+ decoder->glBindBufferARB = glBindBuffer;
+ decoder->glBufferData = glBufferData;
+ decoder->glBufferDataARB = glBufferData;
+ decoder->glBufferSubData = glBufferSubData;
+ decoder->glBufferSubDataARB = glBufferSubData;
+}
+
+GlState::~GlState()
+{
+ gldecoder_delete(decoder);
+}
+
+int GlState::decode(const char *data, unsigned len)
+{
+ return gldecoder_decode(decoder, data, len);
+}
+
+const TextureState &GlState::get_texture(unsigned id) const
+{
+ TextureMap::const_iterator i = textures.find(id);
+ if(i==textures.end())
+ throw KeyError("Unknown texture");
+ return i->second;
+}
+
+const BufferState &GlState::get_buffer(unsigned id) const
+{
+ BufferMap::const_iterator i = buffers.find(id);
+ if(i==buffers.end())
+ throw KeyError("Unknown buffer");
+ return i->second;
+}
+
+const BufferState *GlState::get_current_buffer(GLenum target) const
+{
+ return const_cast<GlState *>(this)->get_current_buffer(target);
+}
+
+TextureState *GlState::get_current_texture(GLenum target)
+{
+ return texunits[active_tex].get_current_texture(target);
+}
+
+BufferState *GlState::get_current_buffer(GLenum target)
+{
+ if(target==GL_ARRAY_BUFFER)
+ return array_buffer;
+ else if(target==GL_ELEMENT_ARRAY_BUFFER)
+ return element_buffer;
+ return 0;
+}
+
+void GlState::set_current_texture(GLenum target, unsigned id)
+{
+ TexUnitState &unit = texunits[active_tex];
+ TextureState *tex = 0;
+ if(id)
+ {
+ tex = &textures[id];
+ if(!tex->id)
+ {
+ tex->id = id;
+ tex->target = target;
+ }
+ else if(tex->target!=target)
+ return;
+ }
+ unit.set_current_texture(target, tex);
+}
+
+void GlState::set_current_buffer(GLenum target, unsigned id)
+{
+ BufferState *buf = 0;
+ if(id)
+ {
+ buf = &buffers[id];
+ if(!buf->id)
+ buf->id = id;
+ }
+
+ if(target==GL_ARRAY_BUFFER)
+ array_buffer = buf;
+ else if(target==GL_ELEMENT_ARRAY_BUFFER)
+ element_buffer = buf;
+}
+
+// Vertex attributes
+
+void GlState::glColor3f(void *user_data, float r, float g, float b)
+{ glColor4f(user_data, r, g, b, 1.0f); }
+
+void GlState::glColor4f(void *user_data, float r, float g, float b, float a)
+{
+ Vector4 &color = reinterpret_cast<GlState *>(user_data)->color;
+ color.r = r;
+ color.g = g;
+ color.b = b;
+ color.a = a;
+}
+
+void GlState::glNormal3f(void *user_data, float x, float y, float z)
+{
+ Vector3 &normal = reinterpret_cast<GlState *>(user_data)->normal;
+ normal.x = x;
+ normal.y = y;
+ normal.z = z;
+}
+
+void GlState::glTexCoord1f(void *user_data, float s)
+{ glTexCoord4f(user_data, s, 0.0f, 0.0f, 1.0f); }
+
+void GlState::glTexCoord2f(void *user_data, float s, float t)
+{ glTexCoord4f(user_data, s, t, 0.0f, 1.0f); }
+
+void GlState::glTexCoord3f(void *user_data, float s, float t, float p)
+{ glTexCoord4f(user_data, s, t, p, 1.0f); }
+
+void GlState::glTexCoord4f(void *user_data, float s, float t, float p, float q)
+{
+ unsigned index = reinterpret_cast<GlState *>(user_data)->active_tex;
+ glMultiTexCoord4f(user_data, index, s, t, p, q);
+}
+
+void GlState::glMultiTexCoord4f(void *user_data, unsigned index, float s, float t, float p, float q)
+{
+ Vector4 &texcoord = reinterpret_cast<GlState *>(user_data)->texcoord[index];
+ texcoord.s = s;
+ texcoord.t = t;
+ texcoord.p = p;
+ texcoord.q = q;
+}
+
+// Textures
+
+void GlState::glActiveTexture(void *user_data, unsigned index)
+{
+ reinterpret_cast<GlState *>(user_data)->active_tex = index;
+}
+
+void GlState::glBindTexture(void *user_data, GLenum target, unsigned id)
+{ reinterpret_cast<GlState *>(user_data)->set_current_texture(target, id); }
+
+void GlState::glTexImage2D(void *user_data, GLenum target, int level, int ifmt, int width, int height, int, GLenum, GLenum, const void *)
+{
+ if(TextureState *tex = reinterpret_cast<GlState *>(user_data)->get_current_texture(target))
+ tex->set_image_2d(level, ifmt, width, height);
+}
+
+void GlState::glTexParameteri(void *user_data, GLenum target, GLenum param, int value)
+{ glTexParameteriv(user_data, target, param, &value); }
+
+void GlState::glTexParameteriv(void *user_data, GLenum target, GLenum param, const int *values)
+{
+ if(TextureState *tex = reinterpret_cast<GlState *>(user_data)->get_current_texture(target))
+ tex->set_parameter(param, values);
+}
+
+void GlState::glDeleteTextures(void *user_data, int count, const unsigned *ids)
+{
+ for(int i=0; i<count; ++i)
+ reinterpret_cast<GlState *>(user_data)->textures.erase(ids[i]);
+}
+
+// Buffer objects
+
+void GlState::glBindBuffer(void *user_data, GLenum target, unsigned id)
+{ reinterpret_cast<GlState *>(user_data)->set_current_buffer(target, id); }
+
+void GlState::glBufferData(void *user_data, GLenum target, int size, const void *data, GLenum usage)
+{
+ if(BufferState *buf = reinterpret_cast<GlState *>(user_data)->get_current_buffer(target))
+ buf->set_data(size, data, usage);
+}
+
+void GlState::glBufferSubData(void *user_data, GLenum target, int offset, int size, const void *data)
+{
+ if(BufferState *buf = reinterpret_cast<GlState *>(user_data)->get_current_buffer(target))
+ buf->set_sub_data(offset, size, data);
+}
--- /dev/null
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009 Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#ifndef GLSTATE_H_
+#define GLSTATE_H_
+
+#include <map>
+#include <vector>
+#include "bufferstate.h"
+#include "gldecoder.h"
+#include "texturestate.h"
+
+struct Vector3
+{
+ float x, y, z;
+
+ Vector3();
+};
+
+struct Vector4
+{
+ union { float x, r, s; };
+ union { float y, g, t; };
+ union { float z, b, p; };
+ union { float w, a, q; };
+
+ Vector4();
+};
+
+/**
+Tracks OpenGL state based on the command stream. This class is essentially a
+(partial) OpenGL implementation in itself.
+
+XXX Should determine the number of texture units the target implementation
+actually supports.
+*/
+class GlState
+{
+public:
+ typedef std::map<unsigned, TextureState> TextureMap;
+ typedef std::map<unsigned, BufferState> BufferMap;
+
+private:
+ GlDecoder *decoder;
+ Vector4 color;
+ Vector4 texcoord[8];
+ Vector3 normal;
+ unsigned active_tex;
+ TextureMap textures;
+ TexUnitState texunits[8];
+ BufferMap buffers;
+ BufferState *array_buffer;
+ BufferState *element_buffer;
+
+public:
+ GlState();
+ ~GlState();
+
+ int decode(const char *, unsigned);
+ const Vector4 &get_color() const { return color; }
+ const Vector4 &get_texcoord(unsigned i) const { return texcoord[i]; }
+ const Vector3 &get_normal() const { return normal; }
+ const TextureMap &get_textures() const { return textures; }
+ const TextureState &get_texture(unsigned) const;
+ const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; }
+ const BufferMap &get_buffers() const { return buffers; }
+ const BufferState &get_buffer(unsigned) const;
+ const BufferState *get_current_buffer(GLenum) const;
+private:
+ TextureState *get_current_texture(GLenum);
+ BufferState *get_current_buffer(GLenum);
+ void set_current_texture(GLenum, unsigned);
+ void set_current_buffer(GLenum, unsigned);
+
+ static void glColor3f(void *, float, float, float);
+ static void glColor4f(void *, float, float, float, float);
+ static void glNormal3f(void *, float, float, float);
+ static void glTexCoord1f(void *, float);
+ static void glTexCoord2f(void *, float, float);
+ static void glTexCoord3f(void *, float, float, float);
+ static void glTexCoord4f(void *, float, float, float, float);
+ static void glMultiTexCoord4f(void *, unsigned, float, float, float, float);
+
+ static void glActiveTexture(void *, unsigned);
+ static void glBindTexture(void *, GLenum, unsigned);
+ static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *);
+ static void glTexParameteri(void *, GLenum, GLenum, int);
+ static void glTexParameteriv(void *, GLenum, GLenum, const int *);
+ static void glDeleteTextures(void *, int, const unsigned *);
+
+ static void glBindBuffer(void *, GLenum, unsigned);
+ static void glBufferData(void *, GLenum, int, const void *, GLenum);
+ static void glBufferSubData(void *, GLenum, int, int, const void *);
+};
+
+#endif
--- /dev/null
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009 Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include <msp/strings/formatter.h>
+#include "enums.h"
+#include "texturestate.h"
+
+using namespace std;
+using namespace Msp;
+
+TexImageState::TexImageState():
+ width(0),
+ height(0),
+ depth(0),
+ internal_format(0)
+{ }
+
+void TexImageState::set_2d(GLenum ifmt, unsigned wd, unsigned ht)
+{
+ width = wd;
+ height = ht;
+ depth = 0;
+ internal_format = ifmt;
+}
+
+string TexImageState::describe() const
+{
+ string descr = format("%d", width);
+ if(height)
+ {
+ descr += format("x%d", height);
+ if(depth)
+ descr += format("x%d", height);
+ }
+ descr += format(", %s", describe_enum(internal_format, "PixelFormat"));
+ return descr;
+}
+
+
+TextureState::TextureState():
+ id(0),
+ target(0),
+ min_filter(GL_LINEAR_MIPMAP_LINEAR),
+ mag_filter(GL_LINEAR),
+ wrap_s(GL_REPEAT),
+ wrap_t(GL_REPEAT),
+ wrap_r(GL_REPEAT),
+ compare_mode(GL_NONE),
+ compare_func(GL_LEQUAL),
+ generate_mipmap(false)
+{ }
+
+void TextureState::set_image_2d(unsigned level, GLenum ifmt, unsigned wd, unsigned ht)
+{
+ while(1)
+ {
+ if(images.size()<=level)
+ images.resize(level+1);
+ images[level].set_2d(ifmt, wd, ht);
+
+ if(generate_mipmap)
+ {
+ if(wd==1 && ht==1)
+ break;
+ ++level;
+ if(wd>1)
+ wd /= 2;
+ if(ht>1)
+ ht /= 2;
+ }
+ else
+ break;
+ }
+}
+
+void TextureState::set_parameter(GLenum pname, const int *values)
+{
+ if(pname==GL_TEXTURE_MIN_FILTER)
+ min_filter = values[0];
+ else if(pname==GL_TEXTURE_MAG_FILTER)
+ mag_filter = values[0];
+ else if(pname==GL_TEXTURE_WRAP_S)
+ wrap_s = values[0];
+ else if(pname==GL_TEXTURE_WRAP_T)
+ wrap_t = values[0];
+ else if(pname==GL_TEXTURE_WRAP_R)
+ wrap_r = values[0];
+ else if(pname==GL_TEXTURE_COMPARE_MODE)
+ compare_mode = values[0];
+ else if(pname==GL_TEXTURE_COMPARE_FUNC)
+ compare_func = values[0];
+ else if(pname==GL_GENERATE_MIPMAP)
+ generate_mipmap = values[0];
+}
+
+string TextureState::describe() const
+{
+ string descr = describe_enum(target, "TextureTarget");
+ if(images.empty())
+ descr += ", undefined";
+ else
+ descr += format(", %s", images.front().describe());
+ return descr;
+}
+
+
+TexUnitState::TexUnitState():
+ current_2d(0),
+ current_3d(0)
+{ }
+
+void TexUnitState::set_current_texture(GLenum target, TextureState *tex)
+{
+ if(target==GL_TEXTURE_2D)
+ current_2d = tex;
+ else if(target==GL_TEXTURE_3D)
+ current_3d = tex;
+}
+
+TextureState *TexUnitState::get_current_texture(GLenum target)
+{
+ if(target==GL_TEXTURE_2D)
+ return current_2d;
+ else if(target==GL_TEXTURE_3D)
+ return current_3d;
+ else
+ return 0;
+}
+
+const TextureState *TexUnitState::get_current_texture(GLenum target) const
+{
+ return const_cast<TexUnitState *>(this)->get_current_texture(target);
+}
+
+string TexUnitState::describe_binding(GLenum target) const
+{
+ if(const TextureState *tex = get_current_texture(target))
+ {
+ string descr = format("%d ", tex->id);
+ if(tex->images.empty())
+ descr += "(undefined)";
+ else
+ descr += format("(%s)", tex->images.front().describe());
+ return descr;
+ }
+ else
+ return "None";
+}
--- /dev/null
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009 Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#ifndef TEXTURESTATE_H_
+#define TEXTURESTATE_H_
+
+#include <string>
+#include <vector>
+#include <GL/gl.h>
+#include "autoconstptr.h"
+
+struct TexImageState
+{
+ unsigned width;
+ unsigned height;
+ unsigned depth;
+ GLenum internal_format;
+
+ TexImageState();
+ void set_2d(GLenum, unsigned, unsigned);
+ std::string describe() const;
+};
+
+struct TextureState
+{
+ unsigned id;
+ GLenum target;
+ std::vector<TexImageState> images;
+ GLenum min_filter;
+ GLenum mag_filter;
+ GLenum wrap_s;
+ GLenum wrap_t;
+ GLenum wrap_r;
+ GLenum compare_mode;
+ GLenum compare_func;
+ bool generate_mipmap;
+
+ TextureState();
+ void set_image_2d(unsigned, GLenum, unsigned, unsigned);
+ void set_parameter(GLenum, const int *);
+ std::string describe() const;
+};
+
+struct TexUnitState
+{
+ AutoConstPtr<TextureState> current_2d;
+ AutoConstPtr<TextureState> current_3d;
+
+ TexUnitState();
+
+ void set_current_texture(GLenum, TextureState *);
+ TextureState *get_current_texture(GLenum);
+ const TextureState *get_current_texture(GLenum) const;
+ std::string describe_binding(GLenum) const;
+};
+
+#endif