void Camera::update_projection_matrix()
{
- float frustum_h = (fov!=Geometry::Angle<float>::zero() ? tan(fov/2.0f)*clip_near : height/2);
+ float frustum_h = (is_orthographic() ? height/2 : tan(fov/2.0f)*clip_near);
float frustum_w = frustum_h*aspect;
float left = frustum_w*(frustum_x-1.0f);
float right = frustum_w*(frustum_x+1.0f);
float bottom = frustum_h*(frustum_y-1.0f);
float top = frustum_h*(frustum_y+1.0f);
- if(fov>Geometry::Angle<float>::zero())
- proj_matrix = Matrix::frustum(left, right, bottom, top, clip_near, clip_far);
- else
+ if(is_orthographic())
proj_matrix = Matrix::ortho(left, right, bottom, top, clip_near, clip_far);
+ else
+ proj_matrix = Matrix::frustum(left, right, bottom, top, clip_near, clip_far);
proj_matrix = Matrix::rotation(rotate, Vector3(0, 0, 1))*proj_matrix;
shdata.uniform("clip_eye_matrix", proj_matrix);