void SpirVGenerator::visit_builtin_texture_fetch(FunctionCall &call, const vector<Id> &argument_ids)
{
- const ImageTypeDeclaration &image = dynamic_cast<const ImageTypeDeclaration &>(*call.arguments[0]->type);
+ ImageTypeDeclaration &image = dynamic_cast<ImageTypeDeclaration &>(*call.arguments[0]->type);
Opcode opcode;
if(call.name=="texelFetch")
if(argument_ids.size()!=2U+need_sample+need_lod)
throw internal_error("invalid texture fetch call");
+ Id image_id;
+ if(image.sampled)
+ {
+ Id image_type_id = get_item(image_type_ids, get_id(image));
+ image_id = write_expression(OP_IMAGE, image_type_id, argument_ids[0]);
+ }
+ else
+ image_id = argument_ids[0];
+
r_expression_result_id = begin_expression(opcode, get_id(*call.type), 2+(need_lod|need_sample)+need_lod+need_sample);
- for(unsigned i=0; i<2; ++i)
- writer.write(argument_ids[i]);
+ writer.write(image_id);
+ writer.write(argument_ids[1]);
if(need_lod || need_sample)
{
writer.write(need_lod*0x02 | need_sample*0x40);