window->texture = create_2d_texture();
window->mask_texture = create_2d_texture();
+ window->use_mask = 0;
window->recreate_mask = (window->map_state==IsViewable);
XShapeSelectInput(compositor->display, window->window, ShapeNotifyMask);
return 0;
XRRFreeScreenResources(xrr_res);
+ screen->root_pixmap = 0;
+ screen->root_glx_pixmap = 0;
+
update_geometry_correction(compositor, screen);
update_root_pixmap(compositor, screen);