#include <msp/gl/extensions/arb_gpu_shader5.h>
#include <msp/gl/extensions/arb_uniform_buffer_object.h>
#include <msp/gl/extensions/ext_gpu_shader4.h>
+#include <msp/gl/extensions/ext_texture_array.h>
#include <msp/strings/format.h>
#include <msp/strings/regex.h>
#include <msp/strings/utils.h>
call.name = "shadow1D";
else if(type=="sampler2DShadow")
call.name = "shadow2D";
+ else if(type=="sampler1DArray")
+ {
+ check_extension(EXT_texture_array);
+ call.name = "texture1DArray";
+ }
+ else if(type=="sampler2DArray")
+ {
+ check_extension(EXT_texture_array);
+ call.name = "texture2DArray";
+ }
+ else if(type=="sampler1DArrayShadow")
+ {
+ check_extension(EXT_texture_array);
+ call.name = "shadow1DArray";
+ }
+ else if(type=="sampler2DArrayShadow")
+ {
+ check_extension(EXT_texture_array);
+ call.name = "shadow2DArray";
+ }
for(; i!=call.arguments.end(); ++i)
(*i)->visit(*this);