namespace Msp {
namespace GLtk {
-Root::Root(const Resources &r, Graphics::Window &w):
+Root::Root(const Resources &r, Graphics::Window &window):
resources(r),
- window(w),
- keyboard(window),
- mouse(window),
- lbl_tooltip(0),
- tooltip_target(0)
+ keyboard(new Input::Keyboard(window)),
+ mouse(new Input::Mouse(window)),
+ own_input(true)
{
set_geometry(Geometry(0, 0, window.get_width(), window.get_height()));
+ init();
+}
+
+Root::Root(const Resources &r, Input::Keyboard *k, Input::Mouse *m):
+ resources(r),
+ keyboard(k),
+ mouse(m),
+ own_input(false)
+{
+ init();
+}
+
+void Root::init()
+{
+ lbl_tooltip = 0;
+ tooltip_target = 0;
+
update_style();
- mouse.signal_button_press.connect(sigc::mem_fun(this, &Root::button_press_event));
- mouse.signal_button_release.connect(sigc::mem_fun(this, &Root::button_release_event));
- mouse.signal_axis_motion.connect(sigc::mem_fun(this, &Root::axis_motion_event));
- keyboard.signal_button_press.connect(sigc::mem_fun(this, &Root::key_press_event));
- keyboard.signal_button_release.connect(sigc::mem_fun(this, &Root::key_release_event));
- keyboard.signal_character.connect(sigc::mem_fun(this, &Root::character_event));
+ mouse->signal_button_press.connect(sigc::mem_fun(this, &Root::button_press_event));
+ mouse->signal_button_release.connect(sigc::mem_fun(this, &Root::button_release_event));
+ mouse->signal_axis_motion.connect(sigc::mem_fun(this, &Root::axis_motion_event));
+ keyboard->signal_button_press.connect(sigc::mem_fun(this, &Root::key_press_event));
+ keyboard->signal_button_release.connect(sigc::mem_fun(this, &Root::key_release_event));
+ keyboard->signal_character.connect(sigc::mem_fun(this, &Root::character_event));
+}
+
+Root::~Root()
+{
+ if(own_input)
+ {
+ delete keyboard;
+ delete mouse;
+ }
}
void Root::tick()
void Root::get_pointer(int &x, int &y)
{
- x = (mouse.get_axis_value(0)*0.5+0.5)*geom.w;
- y = (mouse.get_axis_value(1)*0.5+0.5)*geom.h;
+ x = (mouse->get_axis_value(0)*0.5+0.5)*geom.w;
+ y = (mouse->get_axis_value(1)*0.5+0.5)*geom.h;
}
} // namespace GLtk
class Label;
/**
-A Root is a special type of Panel that covers and entire Window and accepts
-input from it. When created, a Root widget will take its size from the window
-it is created for. The size can be changed, but a Root should always be
-rendered to fill the window in order to get coordinates mapped correctly.
+A Root is a special type of Panel that covers the entire viewport and receives
+input from keyboard and mouse.
*/
class Root: public Panel, public sigc::trackable
{
private:
const Resources &resources;
- Graphics::Window &window;
- Input::Keyboard keyboard;
- Input::Mouse mouse;
+ Input::Keyboard *keyboard;
+ Input::Mouse *mouse;
+ bool own_input;
Label *lbl_tooltip;
int pointer_x;
int pointer_y;
Widget *tooltip_target;
public:
+ /** Creates a Root widget for a window. The geometry is set to match the
+ window's size, and input devices are created automatically. */
Root(const Resources &, Graphics::Window &);
+ Root(const Resources &, Input::Keyboard *, Input::Mouse *);
+private:
+ void init();
+public:
+ virtual ~Root();
+
virtual const char *get_class() const { return "root"; }
const Resources &get_resources() const { return resources; }