filename_ext = ".scene"
+ selected_only = bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
+ active_layers = bpy.props.BoolProperty(name="Active layers only", description="Only export objects on the active layers", default=True)
resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
def create_exporter(self):
def draw(self, context):
col = self.layout.column()
+ col.prop(self, "selected_only")
+ col.prop(self, "active_layers")
col.prop(self, "resource_collection")
class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
class SceneExporter:
def __init__(self):
+ self.selected_only = False
+ self.active_layers = True
self.resource_collection = True
self.show_progress = True
def export_to_file(self, context, out_fn):
- objs = [o for o in context.selected_objects if o.type=="MESH" and not o.lod_for_parent]
+ if self.selected_only:
+ objs = context.selected_objects
+ else:
+ objs = context.scene.objects
+ if self.active_layers:
+ layers = context.scene.layers
+ objs = [o for o in objs if any(a and b for a, b in zip(layers, o.layers))]
+ objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent]
objs = [o for o in objs if (not o.compound or o.parent not in objs)]
path, base = os.path.split(out_fn)