switch(api)
{
case OPENGL:
- features.arb_enhanced_layouts = (ver>=Version(4, 40));
- features.arb_explicit_attrib_location = (ver>=Version(3, 30));
- features.arb_explicit_uniform_location = (ver>=Version(4, 30));
+ if(ver.major==2)
+ features.glsl_version = Version(1, (ver.minor+1)*10);
+ else if(ver.major==3 && ver.minor<3)
+ features.glsl_version = Version(1, (ver.minor+3)*10);
+ else
+ features.glsl_version = Version(ver.major, ver.minor*10);
+
+ features.arb_enhanced_layouts = (ver>=Version(4, 4));
+ features.arb_explicit_attrib_location = (ver>=Version(3, 3));
+ features.arb_explicit_uniform_location = (ver>=Version(4, 3));
features.arb_gpu_shader5 = (ver>=Version(4, 0));
- features.arb_separate_shader_objects = (ver>=Version(4, 10));
- features.arb_uniform_buffer_object = (ver>=Version(1, 50));
- features.ext_gpu_shader4 = (ver>=Version(1, 20));
- features.ext_texture_array = (ver>=Version(1, 30));
- features.uniform_binding_range = (ver>=Version(4, 30) ? 84 : ver>=Version(4, 0) ? 60 :
- ver>=Version(3, 30) ? 36 : 24);
- features.texture_binding_range = (ver>=Version(4, 30) ? 96 : ver>=Version(4, 0) ? 80 :
- ver>=Version(1, 50) ? 48 : ver>=Version(1, 40) ? 32 : 16);
+ features.arb_separate_shader_objects = (ver>=Version(4, 1));
+ features.arb_uniform_buffer_object = (ver>=Version(3, 2));
+ features.ext_gpu_shader4 = (ver>=Version(2, 1));
+ features.ext_texture_array = (ver>=Version(3, 0));
+ features.uniform_binding_range = (ver>=Version(4, 3) ? 84 : ver>=Version(4, 0) ? 60 :
+ ver>=Version(3, 3) ? 36 : 24);
+ features.texture_binding_range = (ver>=Version(4, 3) ? 96 : ver>=Version(4, 0) ? 80 :
+ ver>=Version(3, 2) ? 48 : ver>=Version(1, 4) ? 32 : 16);
break;
case OPENGL_ES:
- features.arb_enhanced_layouts = (ver>=Version(3, 20));
+ if(ver.major==2)
+ features.glsl_version = Version(1, 0);
+ else
+ features.glsl_version = Version(ver.major, ver.minor*10);
+
+ features.arb_enhanced_layouts = (ver>=Version(3, 2));
features.arb_explicit_attrib_location = (ver>=Version(3, 0));
- features.arb_explicit_uniform_location = (ver>=Version(3, 10));
- features.arb_gpu_shader5 = (ver>=Version(3, 20));
- features.arb_separate_shader_objects = (ver>=Version(3, 10));
+ features.arb_explicit_uniform_location = (ver>=Version(3, 1));
+ features.arb_gpu_shader5 = (ver>=Version(3, 2));
+ features.arb_separate_shader_objects = (ver>=Version(3, 1));
features.arb_uniform_buffer_object = (ver>=Version(3, 0));
features.ext_gpu_shader4 = (ver>=Version(3, 0));
features.ext_texture_array = (ver>=Version(3, 0));
- features.uniform_binding_range = (ver>=Version(3, 20) ? 72 : ver>=Version(3, 10) ? 36 : 24);
- features.texture_binding_range = (ver>=Version(3, 20) ? 96 : ver>=Version(3, 10) ? 48 :
+ features.uniform_binding_range = (ver>=Version(3, 2) ? 72 : ver>=Version(3, 1) ? 36 : 24);
+ features.texture_binding_range = (ver>=Version(3, 2) ? 96 : ver>=Version(3, 1) ? 48 :
ver>=Version(3, 0) ? 32 : 8);
break;
case VULKAN:
+ features.glsl_version = Version(4, 60);
features.uniform_binding_range = 72;
features.texture_binding_range = 96;
break;
switch(api)
{
case OPENGL:
- return from_api_version(api, Version(4, 60));
+ return from_api_version(api, Version(4, 6));
case OPENGL_ES:
- return from_api_version(api, Version(3, 20));
+ return from_api_version(api, Version(3, 2));
case VULKAN:
return from_api_version(api, Version(1, 2));
default: