+#include <msp/datafile/rawdata.h>
#include <msp/gl/extensions/arb_direct_state_access.h>
#include <msp/gl/extensions/arb_texture_storage.h>
#include <msp/gl/extensions/arb_vertex_buffer_object.h>
#include "texture2d.h"
#include "texture2d_backend.h"
+using namespace std;
+
namespace Msp {
namespace GL {
char *mapped_address = 0;
Graphics::Image image;
Graphics::ImageLoader *img_loader = 0;
+ DataFile::RawData *raw_data = 0;
unsigned n_bytes = 0;
int phase = 0;
OpenGLTexture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
texture(t),
- io(i),
- img_loader(Graphics::ImageLoader::open_io(io))
-{ }
+ io(i)
+{
+ char magic[4] = { };
+ io.read(magic, 4);
+ io.seek(0, IO::S_BEG);
+
+ if(DataFile::RawData::detect_signature(string(magic, 4)))
+ {
+ raw_data = new DataFile::RawData;
+ raw_data->open_io(io, "async");
+ }
+ else
+ img_loader = Graphics::ImageLoader::open_io(io);
+}
OpenGLTexture2D::AsyncLoader::~AsyncLoader()
{
if(mapped_address)
pixel_buffer.unmap();
delete img_loader;
+ delete raw_data;
}
bool OpenGLTexture2D::AsyncLoader::needs_sync() const
{
if(phase==0)
{
- image.load_headers(*img_loader);
- n_bytes = image.get_stride()*image.get_height();
+ if(raw_data)
+ n_bytes = raw_data->get_size();
+ else
+ {
+ image.load_headers(*img_loader);
+ n_bytes = image.get_stride()*image.get_height();
+ }
}
else if(phase==1)
{
mapped_address = reinterpret_cast<char *>(pixel_buffer.map());
}
else if(phase==2)
- image.load_into(*img_loader, mapped_address);
+ {
+ if(raw_data)
+ raw_data->load_into(mapped_address);
+ else
+ image.load_into(*img_loader, mapped_address);
+ }
else if(phase==3)
{
mapped_address = 0;
if(!texture.id)
texture.create();
- unsigned w = image.get_width();
- unsigned h = image.get_height();
- texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h);
- texture.OpenGLTexture2D::sub_image(0, 0, 0, w, h, pixel_buffer, 0);
+ if(img_loader)
+ {
+ unsigned w = image.get_width();
+ unsigned h = image.get_height();
+ texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h);
+ }
+ texture.OpenGLTexture2D::sub_image(0, 0, 0, texture.width, texture.height, pixel_buffer, 0);
if(texture.auto_gen_mipmap)
texture.generate_mipmap();
+#include <msp/datafile/rawdata.h>
#include <msp/io/memory.h>
#include "error.h"
#include "resourcemanager.h"
CollectionObjectLoader<Texture>(t, c),
levels(0)
{
+ add("external_data", &Loader::external_data);
add("external_image", &Loader::external_image, false);
add("external_image_srgb", &Loader::external_image, true);
add("generate_mipmap", &Loader::generate_mipmap);
img.load_io(*io);
}
+void Texture::Loader::external_data(const string &fn)
+{
+ if(obj.manager)
+ obj.manager->set_resource_location(obj, get_collection(), fn);
+ else
+ {
+ DataFile::RawData rd;
+ rd.open_file(get_collection(), fn);
+ rd.load();
+ obj.image(0, rd.get_data());
+ }
+}
+
void Texture::Loader::external_image(bool srgb, const string &fn)
{
obj.use_srgb_format = srgb;