#include <msp/datafile/collection.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
#include <msp/gl/extensions/arb_seamless_cube_map.h>
#include <msp/gl/extensions/arb_texture_cube_map.h>
#include <msp/gl/extensions/arb_texture_storage.h>
if(ARB_texture_storage)
{
- BindRestore _bind(this);
- glTexStorage2D(target, levels, storage_fmt, size, size);
+ Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
+ if(ARB_direct_state_access)
+ glTextureStorage2D(id, levels, storage_fmt, size, size);
+ else
+ glTexStorage2D(target, levels, storage_fmt, size, size);
apply_swizzle();
allocated |= (64<<levels)-1;
}
if(size==0)
throw invalid_operation("TextureCube::sub_image");
- BindRestore _bind(this);
+ Conditional<BindRestore> _bind(!ARB_direct_state_acess, this);
allocate(level);
PixelComponents comp = get_components(storage_fmt);
GLenum type = get_gl_type(get_component_type(storage_fmt));
- glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
+ if(ARB_direct_state_access)
+ glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
+ else
+ glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
if(auto_gen_mipmap && level==0)
generate_mipmap();