if(state_stack.size()==1)
throw stack_underflow("Renderer::pop_state");
+ uintptr_t old_pipeline = current_state->pipeline_key;
+
state_stack.pop_back();
current_state = &state_stack.back();
changed |= MATRIX;
+
+ if(current_state->pipeline_key!=old_pipeline)
+ changed |= PIPELINE_KEY;
}
Renderer::State &Renderer::get_state() const
return *current_state;
}
+void Renderer::set_pipeline_key(uintptr_t key)
+{
+ State &state = get_state();
+ if(key!=state.pipeline_key)
+ {
+ state.pipeline_key = key;
+ changed |= PIPELINE_KEY;
+ }
+}
+
void Renderer::set_camera(const Camera &c)
{
get_state().camera = &c;
void Renderer::clear(const ClearValue *values)
{
apply_framebuffer();
- commands.use_pipeline(&pipeline_state);
+ commands.use_pipeline(&get_pipeline_state());
commands.clear(values);
}
{
apply_state();
batch.refresh(frame_index);
- pipeline_state.set_primitive_type(batch.get_type());
- commands.use_pipeline(&pipeline_state);
+ PipelineState &ps = get_pipeline_state();
+ ps.set_primitive_type(batch.get_type());
+ commands.use_pipeline(&ps);
commands.draw(batch);
}
{
apply_state();
batch.refresh(frame_index);
- pipeline_state.set_primitive_type(batch.get_type());
- commands.use_pipeline(&pipeline_state);
+ PipelineState &ps = get_pipeline_state();
+ ps.set_primitive_type(batch.get_type());
+ commands.use_pipeline(&ps);
commands.draw_instanced(batch, count);
}
if(target.get_width()!=width || target.get_height()!=height)
throw incompatible_data("Renderer::resolve_multisample");
- pipeline_state.set_framebuffer(state.framebuffer);
- commands.use_pipeline(&pipeline_state);
+ apply_framebuffer();
+ commands.use_pipeline(&get_pipeline_state());
commands.resolve_multisample(target);
}
commands.end_query(pool, index);
}
+PipelineState &Renderer::get_pipeline_state()
+{
+ if(changed&PIPELINE_KEY)
+ {
+ RendererBackend::set_pipeline_key(current_state->pipeline_key);
+ changed &= ~PIPELINE_KEY;
+ }
+
+ return RendererBackend::get_pipeline_state();
+}
+
void Renderer::apply_framebuffer()
{
const State &state = get_state();
- pipeline_state.set_framebuffer(state.framebuffer);
+ PipelineState &ps = get_pipeline_state();
+
+ ps.set_framebuffer(state.framebuffer);
static const Rect default_rect = Rect::max();
- pipeline_state.set_viewport(state.viewport ? *state.viewport : default_rect);
- pipeline_state.set_scissor(state.scissor ? *state.scissor : default_rect);
+ ps.set_viewport(state.viewport ? *state.viewport : default_rect);
+ ps.set_scissor(state.scissor ? *state.scissor : default_rect);
}
void Renderer::apply_state()
apply_framebuffer();
- bool shprog_changed = (state.shprog!=pipeline_state.get_shader_program());
- pipeline_state.set_shader_program(state.shprog);
+ PipelineState &ps = get_pipeline_state();
+ bool pipeline_changed = (&ps!=last_pipeline);
+ last_pipeline = &ps;
+
+ bool shprog_changed = (state.shprog!=ps.get_shader_program());
+ ps.set_shader_program(state.shprog);
if(changed&MATRIX)
{
shdata_changed = (i->shdata->get_generation()!=i->generation);
bool extra_shdata = (shdata_stack.size()>state.shdata_count);
- if(shdata_changed || shprog_changed || extra_shdata)
+ if(shdata_changed || shprog_changed || pipeline_changed || extra_shdata)
{
if(extra_shdata)
shdata_stack.erase(shdata_stack.begin()+state.shdata_count, shdata_stack.end());
for(const BoundProgramData &d: shdata_stack)
{
- d.shdata->apply(*state.shprog, pipeline_state, frame_index);
+ d.shdata->apply(*state.shprog, ps, frame_index);
d.generation = d.shdata->get_generation();
}
changed &= ~SHADER_DATA;
if(const VertexArray *array = state.vertex_setup->get_instance_array())
array->refresh(frame_index);
}
- pipeline_state.set_vertex_setup(state.vertex_setup);
+ ps.set_vertex_setup(state.vertex_setup);
- pipeline_state.set_front_face(state.front_face);
- pipeline_state.set_face_cull(state.face_cull);
+ ps.set_front_face(state.front_face);
+ ps.set_face_cull(state.face_cull);
if(state.texture_count<texture_stack.size())
flush_textures();
if(t.binding<0 || shprog_changed)
t.binding = state.shprog->get_uniform_binding(t.tag);
if(t.binding>=0)
- pipeline_state.set_texture(t.binding, t.texture, t.level, t.sampler);
+ ps.set_texture(t.binding, t.texture, t.level, t.sampler);
}
static const DepthTest default_depth_test;
- pipeline_state.set_depth_test(state.depth_test ? *state.depth_test : default_depth_test);
+ ps.set_depth_test(state.depth_test ? *state.depth_test : default_depth_test);
static const StencilTest default_stencil_test;
- pipeline_state.set_stencil_test(state.stencil_test ? *state.stencil_test : default_stencil_test);
+ ps.set_stencil_test(state.stencil_test ? *state.stencil_test : default_stencil_test);
static const Blend default_blend;
- pipeline_state.set_blend(state.blend ? *state.blend : default_blend);
+ ps.set_blend(state.blend ? *state.blend : default_blend);
}