}
/* Smoothing function: 5-point triangular smooth */
- for (i = 2; i < nr-1; i++) {
+ for (i = 2; i < nr; i++) {
struct plot_data *entry = pi->entry+i;
int val;
if (entry[0].sec - entry[-1].sec) {
entry->velocity = velocity((entry[0].val - entry[-1].val) / (entry[0].sec - entry[-1].sec));
/* if our samples are short and we aren't too FAST*/
- if (entry[0].sec - entry[-1].sec < 30 && entry->velocity < FAST) {
+ if (entry[0].sec - entry[-1].sec < 15 && entry->velocity < FAST) {
int past = -2;
- while (i+past > 0 && entry[0].sec - entry[past].sec < 30)
+ while (i+past > 0 && entry[0].sec - entry[past].sec < 15)
past--;
entry->velocity = velocity((entry[0].val - entry[past].val) /
(entry[0].sec - entry[past].sec));