if(offset<T(0))
offset = T(0);
}
- T distortion = base_dir.norm();
- Ray<T, D-1> base_ray(LinAl::Vector<T, D-1>(ray_start+ray_direction*offset),
- base_dir, (limit-offset)*distortion);
-
- SurfacePoint<T, D-1> *base_points = 0;
- if(points)
- /* Shamelessly reuse the provided storage. Align to the end of the array
- so processing can start from the first (nearest) point. */
- base_points = reinterpret_cast<SurfacePoint<T, D-1> *>(points+size)-size;
-
- unsigned count = base->get_intersections(base_ray, base_points, size);
- for(unsigned i=0; (n<size && i<count); ++i)
+
+ if(limit>=offset)
{
+ T distortion = base_dir.norm();
+ Ray<T, D-1> base_ray(LinAl::Vector<T, D-1>(ray_start+ray_direction*offset),
+ base_dir, (limit-offset)*distortion);
+
+ SurfacePoint<T, D-1> *base_points = 0;
if(points)
+ /* Shamelessly reuse the provided storage. Align to the end of the array
+ so processing can start from the first (nearest) point. */
+ base_points = reinterpret_cast<SurfacePoint<T, D-1> *>(points+size)-size;
+
+ unsigned count = base->get_intersections(base_ray, base_points, size);
+ for(unsigned i=0; (n<size && i<count); ++i)
{
- T x = offset+base_points[i].distance/distortion;
- points[n].position = ray_start+ray_direction*x;
- points[n].normal = LinAl::Vector<T, D>(base_points[i].normal, T(0));
- points[n].distance = x;
- }
+ if(points)
+ {
+ T x = offset+base_points[i].distance/distortion;
+ points[n].position = ray_start+ray_direction*x;
+ points[n].normal = LinAl::Vector<T, D>(base_points[i].normal, T(0));
+ points[n].distance = x;
+ }
- ++n;
+ ++n;
+ }
}
}