l.shadow_camera.set_orthographic(radius*2, radius*2);
l.shadow_camera.set_depth_clip(-radius, radius);
- Matrix shadow_matrix = l.shadow_camera.get_object_matrix();
- shadow_matrix.scale(radius*2, radius*2, -radius*2);
- shadow_matrix.translate(-0.5, -0.5, depth_bias/l.region.width-0.5);
- shadow_matrix.invert();
+ Matrix to_texcoord = Matrix().translate(Vector3(0.5f, 0.5f, 0.5f-depth_bias/l.region.width)).scale(0.5f);
+ Matrix shadow_matrix = to_texcoord*l.shadow_camera.get_projection_matrix()*l.shadow_camera.get_view_matrix();
shdata.uniform(format("shadows[%d].shd_world_matrix", l.index), shadow_matrix);
}