virtual Shape *clone() const = 0;
+ /** Returns the bounding box of the shape. The detail parameter controls
+ the tightness of the box. Higher detail will take more time to compute. */
virtual BoundingBox<T, D> get_axis_aligned_bounding_box(unsigned detail = 0) const = 0;
protected:
BoundingBox<T, D> bisect_axis_aligned_bounding_box(unsigned) const;
+
public:
+ /** Checks if a point is contained within the shape. */
virtual bool contains(const LinAl::Vector<T, D> &) const = 0;
+
bool check_intersection(const Ray<T, D> &) const;
virtual unsigned get_max_ray_intersections() const = 0;
+
+ /** Determines intersection points between the shape and a ray. */
virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const = 0;
+
+ /** Returns a vector with all of the intersections between the shape and a
+ ray. */
std::vector<SurfacePoint<T, D> > get_intersections(const Ray<T, D> &) const;
+
+ /** Determines whether the shape covers a bounding box. */
virtual Coverage get_coverage(const BoundingBox<T, D> &) const = 0;
};
if(!detail)
throw std::invalid_argument("Shape::bisect_axis_aligned_bounding_box");
+ // Form the root cell from the loosest approximation of a bounding box.
std::list<CoverageCell> queue;
queue.push_back(CoverageCell());
CoverageCell &root = queue.front();
root.level = 0;
root.bounding_box = get_axis_aligned_bounding_box();
+ // There's no point bisecting if the bounding box fills the entire space.
if(root.bounding_box.is_space())
return root.bounding_box;
root.coverage = get_coverage(root.bounding_box);
+ // If the bounding box is fully covered it's already tight.
if(root.coverage==FULL_COVERAGE)
return root.bounding_box;
+ /* Initialize bounds to the opposite edges because we don't yet know which
+ part of the bounding box the shape occupies. */
LinAl::Vector<T, D> tight_min_pt = root.bounding_box.get_maximum_point();
LinAl::Vector<T, D> tight_max_pt = root.bounding_box.get_minimum_point();
const LinAl::Vector<T, D> &max_pt = cell.bounding_box.get_maximum_point();
LinAl::Vector<T, D> center = (min_pt+max_pt)/T(2);
+ // Bisect each dimension.
for(unsigned i=0; i<(1<<D); ++i)
{
CoverageCell child;
child.coverage = get_coverage(child.bounding_box);
if(child.coverage==FULL_COVERAGE || (child.level==detail && child.coverage!=NO_COVERAGE))
{
+ /* Adjust the bounds when we are certain that it's covered by at
+ least part of the shape. Also adjust for uncertain results if
+ we're on the last level. */
for(unsigned j=0; j<D; ++j)
{
tight_min_pt[j] = std::min(tight_min_pt[j], child_min_pt[j]);