Distributed under the GPL
*/
+#include <msp/fs/stat.h>
#include <msp/gl/meshbuilder.h>
+#include <msp/gl/object.h>
+#include <msp/gl/program.h>
+#include <msp/gl/technique.h>
#include "catalogue.h"
#include "tracktype.h"
#include "vehicletype.h"
catalogue(c),
endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
{
+ add_creator<GL::Material>(&Catalogue3D::create<GL::Material>);
+ add_creator<GL::Mesh>(&Catalogue3D::create<GL::Mesh>);
+ add_creator<GL::Object>(&Catalogue3D::create2<GL::Object>);
+ add_creator<GL::Program>(&Catalogue3D::create<GL::Program>);
+ add_creator<GL::Technique>(&Catalogue3D::create2<GL::Technique>);
+
catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added));
bld.end();
}
+FS::Path Catalogue3D::locate_file(const string &name)
+{
+ if(FS::exists(name))
+ return name;
+
+ FS::Path path = FS::Path("data")/name;
+ if(FS::exists(path))
+ return path;
+
+ throw Exception("Can't locate "+name);
+}
+
+template<typename T>
+T *Catalogue3D::create(const string &name)
+{
+ RefPtr<T> obj = new T;
+ DataFile::load(*obj, locate_file(name).str());
+ return obj.release();
+}
+
+template<typename T>
+T *Catalogue3D::create2(const string &name)
+{
+ RefPtr<T> obj = new T;
+ DataFile::load(*obj, locate_file(name).str(), *this);
+ return obj.release();
+}
+
} // namespace R2C2
#ifndef R2C2_3D_CATALOGUE_H_
#define R2C2_3D_CATALOGUE_H_
+#include <msp/datafile/collection.h>
+#include <msp/fs/path.h>
#include <msp/gl/material.h>
#include <msp/gl/mesh.h>
#include "libr2c2/catalogue.h"
class TrackType3D;
class VehicleType3D;
-class Catalogue3D
+class Catalogue3D: public Msp::DataFile::Collection
{
private:
Catalogue &catalogue;
void track_added(const TrackType &);
void vehicle_added(const VehicleType &);
void build_endpoint_mesh();
+
+ Msp::FS::Path locate_file(const std::string &);
+
+ template<typename T>
+ T *create(const std::string &);
+
+ template<typename T>
+ T *create2(const std::string &);
};
}
namespace R2C2 {
-VehicleType3D::VehicleType3D(const Catalogue3D &c, const VehicleType &t):
+VehicleType3D::VehicleType3D(Catalogue3D &c, const VehicleType &t):
catalogue(c),
type(t),
body_object(0),
}
}
else
- {
- ptr = new GL::Object;
- DataFile::load(*ptr, name);
- }
+ return catalogue.get<GL::Object>(name);
}
return ptr;
}
class VehicleType3D
{
private:
- const Catalogue3D &catalogue;
+ Catalogue3D &catalogue;
const VehicleType &type;
std::map<std::string, Msp::GL::Object *> objects;
Msp::GL::Object *body_object;
std::vector<Msp::GL::Object *> rod_objects;
public:
- VehicleType3D(const Catalogue3D &, const VehicleType &);
+ VehicleType3D(Catalogue3D &, const VehicleType &);
~VehicleType3D();
const Msp::GL::Object *get_body_object() const { return body_object; }