]> git.tdb.fi Git - libs/gl.git/commitdiff
Handle certain shader graph patterns that occur in imported glTF files
authorMikko Rasa <tdb@tdb.fi>
Sun, 6 Mar 2022 11:21:28 +0000 (13:21 +0200)
committerMikko Rasa <tdb@tdb.fi>
Sun, 6 Mar 2022 11:21:28 +0000 (13:21 +0200)
blender/io_mspgl/export_material.py
blender/io_mspgl/export_texture.py
blender/io_mspgl/material.py

index 8560984ea4457dd0d4afb5b93fc8c29e95c30eed..b0df347f7fb0a2af9f07014e16a60bd2023afae8 100644 (file)
@@ -75,7 +75,7 @@ class MaterialExporter:
                for p in textured_props:
                        ctx.next_slice(p.texture.image)
 
-                       tex_name = p.texture.image.name+".tex"
+                       tex_name = texture_export.get_texture_name(p.texture, p.tex_channels)
                        if tex_name not in resources:
                                resources[tex_name] = texture_export.export_texture(p.texture, p.tex_channels)
 
@@ -121,7 +121,9 @@ class MaterialExporter:
        def create_property_statement(self, mat_res, prop, resources):
                from .datafile import Statement
                if prop.texture:
-                       tex_res = resources[prop.texture.image.name+".tex"]
+                       from .export_texture import TextureExporter
+                       texture_export = TextureExporter()
+                       tex_res = resources[texture_export.get_texture_name(prop.texture, prop.tex_channels)]
                        return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
                elif not prop.keyword:
                        return
index 3194edae8e53e1a407acac8073327ba818e52bdd..2860d461d8874efd708b3e424332dbd42aaf2da3 100644 (file)
@@ -23,11 +23,15 @@ def pixels_to_gray(pixels):
        for i in range(0, len(pixels), 4):
                yield int((pixels[i]+pixels[i+1]+pixels[i+2])*255/3)
 
+def pixels_to_single_channel(pixels, channel):
+       for i in range(0, len(pixels), 4):
+               yield int(pixels[i+channel]*255)
+
 class TextureExporter:
        def export_texture(self, tex_node, channels=['R', 'G', 'B']):
                image = tex_node.image
                from .datafile import RawData, Resource, Statement, Token
-               tex_res = Resource(image.name+".tex", "texture")
+               tex_res = Resource(self.get_texture_name(tex_node, channels), "texture")
 
                tex_res.statements.append(Statement("type", Token("\\2d")))
 
@@ -41,7 +45,20 @@ class TextureExporter:
                invert_mask = sum(1<<i for i, c in enumerate(channels) if c[0]=='~')
 
                fn = bpy.path.basename(image.filepath)
-               if not invert_mask and fn:
+               native_channels = None
+               if fn:
+                       abs_path = bpy.path.abspath(image.filepath) 
+                       if os.path.exists(abs_path):
+                               import imbuf
+                               native_bpp = imbuf.load(bpy.path.abspath(image.filepath)).planes
+                               if native_bpp==32:
+                                       native_channels = ['R', 'G', 'B', 'A']
+                               elif native_bpp==24:
+                                       native_channels = ['R', 'G', 'B']
+                               elif native_bpp==8:
+                                       native_channels = ['Y']
+
+               if not invert_mask and channels==native_channels:
                        if not tex_node.use_mipmap:
                                tex_res.statements.append(Statement("mipmap_levels", 1))
                        srgb = "_srgb" if colorspace=='sRGB' else ""
@@ -61,17 +78,26 @@ class TextureExporter:
                        if len(channels)==4:
                                texdata = pixels_to_rgba(pixels)
                        elif len(channels)==1:
-                               texdata = pixels_to_gray(pixels)
+                               if channels[0]=='Y':
+                                       texdata = pixels_to_gray(pixels)
+                               else:
+                                       texdata = pixels_to_single_channel(pixels, "RGBA".index(channels[0]))
                        elif invert_mask:
                                texdata = pixels_to_rgb_invert(pixels, invert_mask)
                        else:
                                texdata = pixels_to_rgb(pixels)
 
-                       data = RawData(image.name+".mdr", bytes(texdata))
+                       data = RawData(os.path.splitext(tex_res.name)[0]+".mdr", bytes(texdata))
                        tex_res.statements.append(tex_res.create_reference_statement("external_data", data))
 
                return tex_res
 
+       def get_texture_name(self, tex_node, channels):
+               image_name = tex_node.image.name
+               if len(channels)==1 and channels[0]!='Y':
+                       image_name += "_"+channels[0]
+               return image_name+".tex"
+
 class SamplerExporter:
        def export_sampler(self, tex_node):
                from .datafile import Resource, Statement, Token
index 842261303ddb01c0ea412fc5e5bde2a6f3b6973f..dc6d934bedfdcc5c5e968cbbdf2fd878844d7709 100644 (file)
@@ -18,7 +18,9 @@ class PropertyNode:
                self.input = None
 
                checks = [self.check_group,
+                       self.check_scale,
                        self.check_gray,
+                       self.check_extract,
                        self.check_normal,
                        self.check_invert_channels,
                        self.check_additive_blend,
@@ -50,11 +52,28 @@ class PropertyNode:
                                self.data = inner.data
                                return self.set_input_from_linked(self.node.inputs[0])
 
+       def check_scale(self):
+               if self.node.type!='MATH':
+                       return
+
+               if self.node.operation=='MULTIPLY':
+                       for i in range(2):
+                               if not self.node.inputs[i].is_linked:
+                                       self.type = 'SCALE'
+                                       self.data = self.node.inputs[i].default_value
+                                       return self.set_input_from_linked(self.node.inputs[1-i])
+
        def check_gray(self):
                if self.node.type=='RGBTOBW':
                        self.type = 'GRAY'
                        self.set_input_from_linked(self.node.inputs["Color"])
 
+       def check_extract(self):
+               if self.node.type=='SEPRGB':
+                       self.type = 'EXTRACT'
+                       self.data = self.socket.name[0]
+                       return self.set_input_from_linked(self.node.inputs["Image"])
+
        def check_normal(self):
                if self.node.type=='NORMAL_MAP':
                        self.type = 'NORMAL'
@@ -132,6 +151,7 @@ class MaterialProperty:
                self.value = value
                self.texture = None
                self.tex_channels = None
+               self.scale = 1.0
 
        def set_from_input(self, node_tree, input_socket, alpha_socket=None):
                if self.keyword:
@@ -157,8 +177,12 @@ class MaterialProperty:
                                                channels = ['R', 'G', 'B']
                                        elif n.type=='GRAY':
                                                channels = ['Y']
+                                       elif n.type=='EXTRACT':
+                                               channels = [n.data]
                                        elif n.type=='INVERT':
                                                channels = ['~'+c if c in n.data else c for c in channels]
+                                       elif n.type=='SCALE':
+                                               self.scale = n.data
                                        elif n.type=='TEXTURE':
                                                self.texture = n.node
                                        n = n.input
@@ -168,7 +192,12 @@ class MaterialProperty:
                                        if alpha_from and alpha_from!=self.texture:
                                                raise Exception("Separate textures for color and alpha are not supported")
 
-                               if self.texture:
+                               if self.scale==0.0 and self.keyword and type(self.value)!=tuple:
+                                       self.texture = None
+                                       self.value = self.scale
+                               elif self.scale!=1.0:
+                                       raise Exception("Unsupported material property scale {}".format(self.scale))
+                               elif self.texture:
                                        if channels:
                                                self.tex_channels = channels
                                        elif alpha_from: