#include <msp/datafile/collection.h>
#include "camera.h"
#include "objectinstance.h"
+#include "occludedscene.h"
#include "orderedscene.h"
#include "renderer.h"
#include "scene.h"
register_type<SimpleScene>("simple");
register_type<ZSortedScene>("zsorted");
register_type<OrderedScene>("ordered");
- // TODO OccludedScene requires a collection as a constructor parameter
- //register_type<OccludedScene>("occluded");
+ register_type<OccludedScene>("occluded");
}
return registry;
}