Font::Font():
tex(0),
- own_tex(false),
default_size(1),
ascent(1),
descent(0),
varray((TEXCOORD2, VERTEX2))
{ }
-Font::~Font()
-{
- if(own_tex)
- delete tex;
-}
-
void Font::set_texture(const Texture2D &t)
{
tex=&t;
Font::Loader::Loader(Font &f):
- font(f)
+ font(f),
+ coll(0)
{
- add("default_size", &Font::default_size);
- add("ascent", &Font::ascent);
- add("descent", &Font::descent);
- add("texture", &Loader::texture);
- add("glyph", &Loader::glyph);
+ init();
+}
+
+Font::Loader::Loader(Font &f, Collection &c):
+ font(f),
+ coll(&c)
+{
+ init();
+}
+
+DataFile::Collection &Font::Loader::get_collection()
+{
+ if(!coll)
+ throw InvalidState("No collection");
+ return *coll;
}
Font::Loader::~Loader()
font.create_glyph_vertices();
}
-void Font::Loader::texture(const string &t)
+void Font::Loader::init()
{
- Texture2D *tex=new Texture2D;
- tex->parameter(GL_GENERATE_MIPMAP, 1);
- font.tex=tex;
- tex->image(t);
- font.own_tex=true;
+ add("default_size", &Font::default_size);
+ add("ascent", &Font::ascent);
+ add("descent", &Font::descent);
+ add("texture", &Font::tex);
+ add("glyph", &Loader::glyph);
}
void Font::Loader::glyph(unsigned c)
#include <map>
#include <string>
-#include <msp/datafile/loader.h>
+#include <msp/datafile/collection.h>
#include <msp/strings/codec.h>
#include "vertexarray.h"
class Font
{
public:
- class Loader: public Msp::DataFile::Loader
+ class Loader: public DataFile::Loader
{
+ private:
+ Font &font;
+ DataFile::Collection *coll;
+
public:
+ typedef DataFile::Collection Collection;
+
Loader(Font &);
+ Loader(Font &, DataFile::Collection &);
~Loader();
Font &get_object() { return font; }
+ DataFile::Collection &get_collection();
private:
- Font &font;
-
+ void init();
void texture(const std::string &);
void glyph(unsigned);
};
Font();
- ~Font();
void set_texture(const Texture2D &);
void add_glyph(unsigned, float, float, float, float, float, float, float, float, float);
typedef std::map<unsigned, Glyph> GlyphMap;
const Texture2D *tex;
- bool own_tex;
float default_size;
float ascent;
float descent;
Mesh(VertexFormat f);
RefPtr<VertexArrayBuilder> modify_vertices() { return vertices.modify(); }
void add_batch(const Batch &b);
+ const VertexArray &get_vertices() const { return vertices; }
+ const std::list<Batch> &get_batches() { return batches; }
void draw() const;
private:
VertexArray vertices;