-#ifndef LIBR2C23D_AXLE_H_
-#define LIBR2C23D_AXLE_H_
+#ifndef R2C2_3D_AXLE_H_
+#define R2C2_3D_AXLE_H_
#include <msp/gl/objectinstance.h>
#include "libr2c2/vehicle.h"
-#ifndef LIBR2C23D_BOGIE_H_
-#define LIBR2C23D_BOGIE_H_
+#ifndef R2C2_3D_BOGIE_H_
+#define R2C2_3D_BOGIE_H_
#include <msp/gl/objectinstance.h>
#include "libr2c2/vehicle.h"
-#ifndef LIBR2C23D_ROD_H_
-#define LIBR2C23D_ROD_H_
+#ifndef R2C2_3D_ROD_H_
+#define R2C2_3D_ROD_H_
#include <msp/gl/objectinstance.h>
#include "libr2c2/vehicle.h"
-#ifndef R2C2_TRACKCIRCUIT_H_
-#define R2C2_TRACKCIRCUIT_H_
+#ifndef R2C2_3D_TRACKCIRCUIT_H_
+#define R2C2_3D_TRACKCIRCUIT_H_
#include <libr2c2/trackcircuit.h>
#include "utility.h"
-#ifndef LIBR2C23D_VEHICLE_H_
-#define LIBR2C23D_VEHICLE_H_
+#ifndef R2C2_3D_VEHICLE_H_
+#define R2C2_3D_VEHICLE_H_
#include <msp/gl/objectinstance.h>
#include <msp/gl/renderable.h>
-#ifndef LIBR2C23D_VEHICLETYPE_H_
-#define LIBR2C23D_VEHICLETYPE_H_
+#ifndef R2C2_3D_VEHICLETYPE_H_
+#define R2C2_3D_VEHICLETYPE_H_
#include <msp/gl/mesh.h>
#include <msp/gl/object.h>