} Compositor;
static const char *vshader_src =
- "#version 150\n"
+ "#version 130\n"
"uniform vec4 geometry;\n"
"in vec2 vertex;\n"
"in vec2 texture_coord;\n"
"}\n";
static const char *fshader_src =
- "#version 150\n"
+ "#version 130\n"
"uniform sampler2D image;\n"
"in vec2 texcoord;\n"
"out vec4 frag_color;\n"
"}\n";
static const char *masked_fshader_src =
- "#version 150\n"
+ "#version 130\n"
"uniform sampler2D image;\n"
"uniform sampler2D mask;\n"
"in vec2 texcoord;\n"