delete objects.begin()->second;
}
-void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
-{
- Geometry::BoundingBox<float, 3> bbox;
-
- for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
- {
- const Shape *shape = i->second->get_object().get_shape();
- if(shape)
- bbox = bbox|shape->get_axis_aligned_bounding_box();
- }
-
- minp = bbox.get_minimum_point();
- maxp = bbox.get_maximum_point();
-}
-
void Layout3D::add(Object3D &o)
{
insert_unique(objects, &o.get_object(), &o);
Layout &get_layout() const { return layout; }
Catalogue3D &get_catalogue() { return catalogue; }
const Catalogue3D &get_catalogue() const { return catalogue; }
- void get_bounds(Vector &, Vector &) const;
void add(Object3D &);
Object3D &get_3d(Object &) const;