s.content.visit(*this);
}
+TypeDeclaration *TypeResolver::resolve_type(const string &name)
+{
+ map<string, TypeDeclaration *>::iterator i = stage->types.find(name);
+ if(i!=stage->types.end())
+ {
+ map<TypeDeclaration *, TypeDeclaration *>::iterator j = alias_map.find(i->second);
+ return (j!=alias_map.end() ? j->second : i->second);
+ }
+ else
+ return 0;
+}
+
void TypeResolver::visit(BasicTypeDeclaration &type)
{
- map<string, TypeDeclaration *>::iterator i = stage->types.find(type.base);
- type.base_type = (i!=stage->types.end() ? i->second : 0);
+ type.base_type = resolve_type(type.base);
if(type.kind==BasicTypeDeclaration::VECTOR && type.base_type)
if(BasicTypeDeclaration *basic_base = dynamic_cast<BasicTypeDeclaration *>(type.base_type))
type.size |= basic_base->size<<16;
}
+ if(type.kind==BasicTypeDeclaration::ALIAS && type.base_type)
+ alias_map[&type] = type.base_type;
+
stage->types.insert(make_pair(type.name, &type));
}
void TypeResolver::visit(ImageTypeDeclaration &type)
{
- map<string, TypeDeclaration *>::iterator i = stage->types.find(type.base);
- type.base_type = (i!=stage->types.end() ? i->second : 0);
-
+ type.base_type = resolve_type(type.base);
stage->types.insert(make_pair(type.name, &type));
}
void TypeResolver::visit(VariableDeclaration &var)
{
- map<string, TypeDeclaration *>::iterator i = stage->types.find(var.type);
- if(i!=stage->types.end())
- var.type_declaration = i->second;
+ var.type_declaration = resolve_type(var.type);
}
void TypeResolver::visit(FunctionDeclaration &func)
{
- map<string, TypeDeclaration *>::iterator i = stage->types.find(func.return_type);
- func.return_type_declaration = (i!=stage->types.end() ? i->second : 0);
+ func.return_type_declaration = resolve_type(func.return_type);
TraversingVisitor::visit(func);
}
--- /dev/null
+typedef vec4 myvec4;
+typedef mat4x4 mymat4;
+
+uniform mymat4 mvp;
+
+#pragma MSP stage(vertex)
+layout(location=0) in myvec4 position;
+void main()
+{
+ gl_Position = mvp*position;
+}
+
+/* Expected output: vertex
+uniform mat4 mvp;
+layout(location=0) in vec4 position;
+void main()
+{
+ gl_Position = mvp*position;
+}
+*/