from .util import get_linked_node_and_socket
- surface_node, _ = get_linked_node_and_socket(material.node_tree, out_node.inputs["Surface"])
- if not surface_node:
+ from_node, from_sock = get_linked_node_and_socket(material.node_tree, out_node.inputs["Surface"])
+ if not from_node:
if self.render_mode=='BUILTIN':
raise Exception("Invalid configuration on material {}: Empty material with builtin rendering".format(self.name))
return
- additive_node, _ = check_additive_blend(material.node_tree, surface_node)
- if additive_node:
+ surface_node = PropertyNode(material.node_tree, from_node, from_sock)
+ if surface_node.type=='ADDITIVE':
self.blend_type = 'ADDITIVE'
- surface_node = additive_node
+ from_node = surface_node.input.node
- if surface_node.type=='BSDF_PRINCIPLED':
+ if from_node.type=='BSDF_PRINCIPLED':
self.type = "pbr"
base_color = self.create_property("base_color", (0.8, 0.8, 0.8, 1.0))
normal = self.create_property("normal_map")
emission = self.create_property("emission", (0.0, 0.0, 0.0))
- base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
- metalness.set_from_input(material.node_tree, surface_node.inputs["Metallic"])
- roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"])
- normal.set_from_input(material.node_tree, surface_node.inputs["Normal"])
- emission.set_from_input(material.node_tree, surface_node.inputs["Emission"])
- elif surface_node.type=='EMISSION' or surface_node.type=='MIX_SHADER':
- color_input, alpha_input = get_unlit_inputs(material.node_tree, surface_node, self.blend_type=='ADDITIVE')
+ base_color.set_from_input(material.node_tree, from_node.inputs["Base Color"], from_node.inputs["Alpha"])
+ metalness.set_from_input(material.node_tree, from_node.inputs["Metallic"])
+ roughness.set_from_input(material.node_tree, from_node.inputs["Roughness"])
+ normal.set_from_input(material.node_tree, from_node.inputs["Normal"])
+ emission.set_from_input(material.node_tree, from_node.inputs["Emission"])
+ elif from_node.type=='EMISSION' or from_node.type=='MIX_SHADER':
+ color_input, alpha_input = get_unlit_inputs(material.node_tree, from_node, self.blend_type=='ADDITIVE')
if not color_input:
raise Exception("Unsupported configuration for unlit material {}".format(self.name))
if self.blend_type=='ADDITIVE' and alpha_input:
self.blend_type = 'ADDITIVE_ALPHA'
else:
- raise Exception("Unsupported surface node type {} on material {}".format(surface_node.type, self.name))
+ raise Exception("Unsupported surface node type {} on material {}".format(from_node.type, self.name))
sampler_settings = None
for p in self.properties: