]> git.tdb.fi Git - libs/math.git/commitdiff
Put ray and bounding box transformations in AffineTransformation
authorMikko Rasa <tdb@tdb.fi>
Fri, 24 May 2013 06:06:29 +0000 (09:06 +0300)
committerMikko Rasa <tdb@tdb.fi>
Fri, 24 May 2013 06:06:29 +0000 (09:06 +0300)
This makes them easier to use elsewhere, in cases where creating a
TransformedShape would be overkill.

source/geometry/affinetransformation.h
source/geometry/transformedshape.h

index 0e377baaa51d633186969ace978494d79edfccf1..15bd92675405a36a4b4205326400256ee3187934 100644 (file)
@@ -3,6 +3,8 @@
 
 #include <msp/linal/squarematrix.h>
 #include "angle.h"
+#include "boundingbox.h"
+#include "ray.h"
 
 namespace Msp {
 namespace Geometry {
@@ -70,6 +72,8 @@ public:
 
        LinAl::Vector<T, D> transform(const LinAl::Vector<T, D> &) const;
        LinAl::Vector<T, D> transform_linear(const LinAl::Vector<T, D> &) const;
+       Ray<T, D> transform(const Ray<T, D> &) const;
+       BoundingBox<T, D> transform(const BoundingBox<T, D> &) const;
 };
 
 template<typename T, unsigned D>
@@ -180,6 +184,44 @@ inline LinAl::Vector<T, D> AffineTransformation<T, D>::transform_linear(const Li
        return LinAl::Vector<T, D>(matrix*LinAl::Vector<T, D+1>(v, T(0)));
 }
 
+template<typename T, unsigned D>
+inline Ray<T, D> AffineTransformation<T, D>::transform(const Ray<T, D> &ray) const
+{
+       LinAl::Vector<T, D> dir = transform_linear(ray.get_direction());
+       return Ray<T, D>(transform(ray.get_start()), dir, ray.get_limit()*dir.norm());
+}
+
+template<typename T, unsigned D>
+inline BoundingBox<T, D> AffineTransformation<T, D>::transform(const BoundingBox<T, D> &bbox) const
+{
+       LinAl::Vector<T, D> min_pt;
+       LinAl::Vector<T, D> max_pt;
+       for(unsigned i=0; i<(1<<D); ++i)
+       {
+               LinAl::Vector<T, D> point;
+               for(unsigned j=0; j<D; ++j)
+                       point[j] = ((i>>j)&1 ? bbox.get_maximum_coordinate(j) : bbox.get_minimum_coordinate(j));
+
+               point = transform(point);
+
+               if(i==0)
+               {
+                       min_pt = point;
+                       max_pt = point;
+               }
+               else
+               {
+                       for(unsigned j=0; j<D; ++j)
+                       {
+                               min_pt[j] = std::min(min_pt[j], point[j]);
+                               max_pt[j] = std::max(max_pt[j], point[j]);
+                       }
+               }
+       }
+
+       return BoundingBox<T, D>(min_pt, max_pt);
+}
+
 } // namespace Geometry
 } // namespace Msp
 
index f214e4bb1aa9c578308088f2475879debc726378..6a14b0b75a1951f69a72cc9c3034fb56161dfc49 100644 (file)
@@ -31,9 +31,6 @@ public:
 
        virtual BoundingBox<T, D> get_axis_aligned_bounding_box() const;
        virtual bool contains(const LinAl::Vector<T, D> &) const;
-private:
-       Ray<T, D> make_local_ray(const Ray<T, D> &) const;
-public:
        virtual unsigned get_max_ray_intersections() const { return shape->get_max_ray_intersections(); }
        virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;
 };
@@ -76,34 +73,7 @@ inline TransformedShape<T, D> *TransformedShape<T, D>::clone() const
 template<typename T, unsigned D>
 inline BoundingBox<T, D> TransformedShape<T, D>::get_axis_aligned_bounding_box() const
 {
-       BoundingBox<T, D> inner_bbox = shape->get_axis_aligned_bounding_box();
-
-       LinAl::Vector<T, D> min_pt;
-       LinAl::Vector<T, D> max_pt;
-       for(unsigned i=0; i<(1<<D); ++i)
-       {
-               LinAl::Vector<T, D> point;
-               for(unsigned j=0; j<D; ++j)
-                       point[j] = ((i>>j)&1 ? inner_bbox.get_maximum_coordinate(j) : inner_bbox.get_minimum_coordinate(j));
-
-               point = transformation.transform(point);
-
-               if(i==0)
-               {
-                       min_pt = point;
-                       max_pt = point;
-               }
-               else
-               {
-                       for(unsigned j=0; j<D; ++j)
-                       {
-                               min_pt[j] = std::min(min_pt[j], point[j]);
-                               max_pt[j] = std::max(max_pt[j], point[j]);
-                       }
-               }
-       }
-
-       return BoundingBox<T, D>(min_pt, max_pt);
+       return transformation.transform(shape->get_axis_aligned_bounding_box());
 }
 
 template<typename T, unsigned D>
@@ -112,18 +82,10 @@ inline bool TransformedShape<T, D>::contains(const LinAl::Vector<T, D> &point) c
        return shape->contains(inverse_trans.transform(point));
 }
 
-template<typename T, unsigned D>
-inline Ray<T, D> TransformedShape<T, D>::make_local_ray(const Ray<T, D> &ray) const
-{
-       LinAl::Vector<T, D> local_dir = inverse_trans.transform_linear(ray.get_direction());
-       float distortion = local_dir.norm();
-       return Ray<T, D>(inverse_trans.transform(ray.get_start()), local_dir, ray.get_limit()*distortion);
-}
-
 template<typename T, unsigned D>
 inline unsigned TransformedShape<T, D>::get_intersections(const Ray<T, D> &ray, SurfacePoint<T, D> *points, unsigned size) const
 {
-       Ray<T, D> local_ray = make_local_ray(ray);
+       Ray<T, D> local_ray = inverse_trans.transform(ray);
 
        unsigned count = shape->get_intersections(local_ray, points, size);
        if(points)