Animate::Animate():
target(0),
+ target_obj(0),
anim(0),
stacked(false),
player(0)
{ }
-Animate::Animate(GL::Placeable &t, const GL::Animation &a, GL::AnimationPlayer &p):
+Animate::Animate(GL::Placeable &t, const GL::Animation &a, GL::AnimationPlayer &p, bool s):
target(&t),
+ target_obj(0),
anim(&a),
+ stacked(s),
player(&p)
{ }
public:
Animate();
- Animate(Msp::GL::Placeable &, const Msp::GL::Animation &, Msp::GL::AnimationPlayer &);
+ Animate(Msp::GL::Placeable &, const Msp::GL::Animation &, Msp::GL::AnimationPlayer &, bool = false);
virtual void validate() const;