varray((TEXCOORD2, VERTEX2))
{ }
+Font::~Font()
+{
+ if(own_tex)
+ delete tex;
+}
+
void Font::set_texture(const Texture2D &t)
{
tex=&t;
}
-void Font::add_glyph(wchar_t code, float x1, float y1, float x2, float y2, float w, float h, float ox, float oy, float adv)
+void Font::add_glyph(unsigned code, float x1, float y1, float x2, float y2, float w, float h, float ox, float oy, float adv)
{
Glyph glyph;
glyph.code=code;
return x;
}
-float Font::get_string_width(const wstring &str) const
+float Font::get_string_width(const string &str, Codecs::Decoder &dec) const
{
float x=0;
- for(wstring::const_iterator i=str.begin(); i!=str.end(); ++i)
- x+=get_glyph_advance(*i);
+ for(string::const_iterator i=str.begin(); i!=str.end();)
+ x+=get_glyph_advance(dec.decode_char(str, i));
return x;
}
glPopMatrix();
}
-void Font::draw_string(const wstring &str) const
+void Font::draw_string(const string &str, Codecs::Decoder &dec) const
{
prepare_render();
- for(wstring::const_iterator i=str.begin(); i!=str.end(); ++i)
- draw_glyph(*i);
+ for(string::const_iterator i=str.begin(); i!=str.end();)
+ draw_glyph(dec.decode_char(str, i));
glPopMatrix();
}
-Font::~Font()
-{
- if(own_tex)
- delete tex;
-}
-
void Font::create_glyph_vertices()
{
varray.clear();
glPushMatrix();
}
-void Font::draw_glyph(wchar_t code) const
+void Font::draw_glyph(unsigned code) const
{
GlyphMap::const_iterator i=glyphs.find(code);
if(i==glyphs.end())
glTranslatef(i->second.advance, 0, 0);
}
-float Font::get_glyph_advance(wchar_t code) const
+float Font::get_glyph_advance(unsigned code) const
{
GlyphMap::const_iterator i=glyphs.find(code);
if(i==glyphs.end())
#include <map>
#include <string>
-#include <msp/parser/loader.h>
+#include <msp/datafile/loader.h>
+#include <msp/strings/codec.h>
#include "vertexarray.h"
namespace Msp {
class Font
{
public:
- class Loader: public Msp::Parser::Loader
+ class Loader: public Msp::DataFile::Loader
{
public:
Loader(Font &);
};
Font();
+ ~Font();
+
void set_texture(const Texture2D &);
- void add_glyph(wchar_t, float, float, float, float, float, float, float, float, float);
+ void add_glyph(unsigned, float, float, float, float, float, float, float, float, float);
float get_default_size() const { return default_size; }
float get_ascent() const { return ascent; }
float get_descent() const { return descent; }
float get_string_width(const std::string &) const;
- float get_string_width(const std::wstring &) const;
- void draw_glyph(wchar_t);
+ float get_string_width(const std::string &, Codecs::Decoder &) const;
+ void draw_glyph(unsigned);
void draw_string(const std::string &) const;
- void draw_string(const std::wstring &) const;
+ void draw_string(const std::string &, Codecs::Decoder &) const;
void draw_multiline(const std::string &) const;
- ~Font();
+
+ template<class C>
+ float get_string_width(const std::string &str) const
+ {
+ typename C::Decoder dec;
+ return get_string_width(str, dec);
+ }
+
+ template<class C>
+ void draw_string(const std::string &str) const
+ {
+ typename C::Decoder dec;
+ draw_string(str, dec);
+ }
private:
struct Glyph
{
- class Loader: public Msp::Parser::Loader
+ class Loader: public Msp::DataFile::Loader
{
public:
Loader(Glyph &);
void offset(float, float);
};
- wchar_t code;
+ unsigned code;
float x1,y1;
float x2,y2;
float w,h;
float advance;
unsigned index;
};
- typedef std::map<wchar_t, Glyph> GlyphMap;
+ typedef std::map<unsigned, Glyph> GlyphMap;
const Texture2D *tex;
bool own_tex;
void create_glyph_vertices();
void create_glyph_vertices(const Glyph &, VertexArrayBuilder &);
void prepare_render() const;
- void draw_glyph(wchar_t) const;
- float get_glyph_advance(wchar_t) const;
+ void draw_glyph(unsigned) const;
+ float get_glyph_advance(unsigned) const;
};
} // namespace GL