{
for(map<string, Route *>::iterator i=routes.begin(); i!=routes.end(); ++i)
{
- // We must copy the turnout map, since adding tracks to the route will (temporarily) mess it up
+ /* We must copy the turnout map, since adding tracks to the route will
+ (temporarily) mess it up */
const map<unsigned, int> turnouts = i->second->get_turnouts();
+ // Find any turnout in the route
Track *track = 0;
unsigned trk_path = 0;
for(set<Track *>::const_iterator j=tracks.begin(); j!=tracks.end(); ++j)
if(!track)
continue;
- i->second->add_track(*track);
-
+ // Find an applicable endpoint
const vector<Endpoint> &eps = track->get_type().get_endpoints();
unsigned ep = 0;
- for(unsigned j=0; j<eps.size(); ++i)
+ for(unsigned j=0; j<eps.size(); ++j)
if(eps[j].paths&(1<<trk_path))
{
ep = j;
break;
}
- Track *start = track;
+ Track *start = 0;
while(1)
{
+ // Traverse the track and get the next one
unsigned out_ep = track->traverse(ep, trk_path);
Track *next = track->get_links()[out_ep];
if(!next || next == start)
break;
+
ep = next->get_endpoint_by_link(*track);
if(next->get_type().get_n_paths()>1)
{
+ // Select correct path across the turnout, or break if we hit an unknown turnout
map<unsigned, int>::const_iterator j = turnouts.find(next->get_turnout_id());
if(j==turnouts.end())
break;
trk_path = j->second;
}
else
+ {
trk_path = 0;
- i->second->add_track(*next);
+
+ /* Start adding tracks when we find the first non-turnout. This
+ prevents the occurrence of ambiguities while adding the tracks */
+ if(!start)
+ start = next;
+ }
+
+ if(start)
+ i->second->add_track(*next);
+
track = next;
}
}
const vector<Endpoint> &endpoints = (*i)->get_type().get_endpoints();
const vector<Track *> &links = (*i)->get_links();
+ // Build a combined path mask from linked endpoints
unsigned mask = 15;
for(unsigned j=0; j<endpoints.size(); ++j)
{
if(!tracks.count(links[j]))
continue;
+
if(unsigned tid2=links[j]->get_turnout_id())
{
const Endpoint &ep = links[j]->get_type().get_endpoints()[links[j]->get_endpoint_by_link(**i)];
int p = get_turnout(tid2);
if(p>=0 && !(ep.paths&(1<<p)))
{
+ // The linked track is a turnout and has a path which is incompatible with this endpoint
mask &= ~endpoints[j].paths;
continue;
}
mask &= endpoints[j].paths;
}
- if(!(mask&(mask-1)))
+ if(mask && !(mask&(mask-1)))
{
+ // Exactly one possible choice, set the path accordingly
unsigned path = 0;
for(; (mask && !(mask&1)); mask>>=1, ++path) ;
turnouts[tid] = path;
}
- else
+ else if(!turnouts.count(tid))
+ // More than one possible choice, and no existing entry - set as undecided
turnouts[tid] = -1;
}
+ // Remove any turnouts that do not exist in the route
for(map<unsigned, int>::iterator i=turnouts.begin(); i!=turnouts.end();)
{
if(!found.count(i->first))
int epi=(*i)->get_endpoint_by_link(trk);
if(epi>=0)
{
+ // Linked to an existing track - good
result |= 1;
const vector<Endpoint> &endpoints = (*i)->get_type().get_endpoints();
if(unsigned tid=(*i)->get_turnout_id())
int r = get_turnout(tid);
if(r>=0)
{
+ // Linking to a turnout with path set is only good if we're continuing that path
if(endpoints[epi].paths&(1<<r))
result |= 2;
}
else
{
+ // Linked to a turnout with no path set - find out other linked tracks
unsigned count = 0;
const vector<Track *> &links = (*i)->get_links();
int epj = -1;
++count;
epj = k;
}
+
+ // Only good if at most one other track is linked to the turnout
if(count<=1)
{
result |= 2;
if(epj>=0 && !(endpoints[epi].paths&endpoints[epj].paths))
+ // Impossible path through the turnout - not good
result &= 3;
}
}
}
else
+ // Linked to something linear - good
result |= 2;
}
}