delete i->second;
for(map<unsigned, Host *>::iterator i=disabled_hosts.begin(); i!=disabled_hosts.end(); ++i)
delete i->second;
+ for(map<unsigned, Port *>::iterator i=ports.begin(); i!=ports.end(); ++i)
+ delete i->second;
for(list<Packet *>::iterator i=packets.begin(); i!=packets.end(); ++i)
delete *i;
}
wnd->get_display().tick();
+ while(pcap_dispatch(pcap, -1, &capture_handler, reinterpret_cast<unsigned char *>(this))>0) ;
+
+ resolver->tick();
+
+ float min_activity = numeric_limits<float>::max();
+ for(map<unsigned, Host *>::iterator i=hosts.begin(); i!=hosts.end(); ++i)
{
- Debug::ProfilingScope s(profiler, "capture");
- while(pcap_dispatch(pcap, -1, &capture_handler, reinterpret_cast<unsigned char *>(this))>0) ;
+ i->second->tick(dt);
+ min_activity = min(min_activity, i->second->get_activity());
}
-
+ float del_limit = pow(10, 6-0.1*(max_hosts-hosts.size()-disabled_hosts.size()));
+ for(map<unsigned, Host *>::iterator i=disabled_hosts.begin(); i!=disabled_hosts.end();)
{
- Debug::ProfilingScope s(profiler, "tick");
+ i->second->tick(dt);
- resolver->tick();
-
- float min_activity = numeric_limits<float>::max();
- for(map<unsigned, Host *>::iterator i=hosts.begin(); i!=hosts.end(); ++i)
+ if(i->second->get_activity()>min_activity)
{
- i->second->tick(dt);
- min_activity = min(min_activity, i->second->get_activity());
+ i->second->set_active(true);
+ hosts.insert(*i);
+ disabled_hosts.erase(i++);
}
- float del_limit = pow(10, 6-0.1*(max_hosts-hosts.size()-disabled_hosts.size()));
- for(map<unsigned, Host *>::iterator i=disabled_hosts.begin(); i!=disabled_hosts.end();)
+ else if(i->second->get_activity()<del_limit)
{
- i->second->tick(dt);
-
- if(i->second->get_activity()>min_activity)
- {
- i->second->set_active(true);
- hosts.insert(*i);
- disabled_hosts.erase(i++);
- }
- else if(i->second->get_activity()<del_limit)
- {
- delete i->second;
- disabled_hosts.erase(i++);
- }
- else
- ++i;
+ delete i->second;
+ disabled_hosts.erase(i++);
}
+ else
+ ++i;
+ }
- if(hosts.size()>max_visible_hosts)
- {
- list<float> activity;
- for(map<unsigned, Host *>::iterator i=hosts.begin(); i!=hosts.end(); ++i)
- activity.push_back(i->second->get_activity());
- activity.sort();
-
- list<float>::iterator j = activity.begin();
- advance(j, activity.size()-max_visible_hosts);
- float limit = *j;
+ if(hosts.size()>max_visible_hosts)
+ {
+ list<float> activity;
+ for(map<unsigned, Host *>::iterator i=hosts.begin(); i!=hosts.end(); ++i)
+ activity.push_back(i->second->get_activity());
+ activity.sort();
- for(map<unsigned, Host *>::iterator i=hosts.begin(); i!=hosts.end();)
- {
- if(i->second->get_activity()<limit)
- {
- i->second->set_active(false);
- disabled_hosts.insert(*i);
- hosts.erase(i++);
- }
- else
- ++i;
- }
- }
+ list<float>::iterator j = activity.begin();
+ advance(j, activity.size()-max_visible_hosts);
+ float limit = *j;
- for(list<Packet *>::iterator i=packets.begin(); i!=packets.end();)
+ for(map<unsigned, Host *>::iterator i=hosts.begin(); i!=hosts.end();)
{
- (*i)->tick(dt);
- if((*i)->get_stale())
+ if(i->second->get_activity()<limit)
{
- delete *i;
- i = packets.erase(i);
+ i->second->set_active(false);
+ disabled_hosts.insert(*i);
+ hosts.erase(i++);
}
else
++i;
}
}
+ for(list<Packet *>::iterator i=packets.begin(); i!=packets.end();)
{
- Debug::ProfilingScope s(profiler, "render");
- GL::clear(GL::COLOR_BUFFER_BIT);
-
- GL::matrix_mode(GL::PROJECTION);
- GL::load_identity();
- GL::ortho_centered(1024, 768);
- GL::matrix_mode(GL::MODELVIEW);
- GL::load_identity();
-
- for(map<unsigned, Host *>::iterator i=hosts.begin(); i!=hosts.end(); ++i)
- i->second->render();
- if(draw_labels)
+ (*i)->tick(dt);
+ if((*i)->get_stale())
{
- for(map<unsigned, Host *>::iterator i=hosts.begin(); i!=hosts.end(); ++i)
- i->second->render_label();
- GL::Texture::unbind();
+ delete *i;
+ i = packets.erase(i);
}
- GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
- imm.begin(GL::QUADS);
- for(list<Packet *>::iterator i=packets.begin(); i!=packets.end(); ++i)
- (*i)->render(imm);
- imm.end();
+ else
+ ++i;
+ }
- GL::push_matrix();
- GL::translate(-500, 360, 0);
- unsigned n = 0;
- for(map<unsigned, Port>::iterator i=ports.begin(); (i!=ports.end() && n<50); ++i, ++n)
- {
- const GL::Color &color = i->second.get_color();
+ render();
+ wnd->swap_buffers();
- imm.begin(GL::QUADS);
- imm.color(color.r, color.g, color.b, color.a);
- for(unsigned x=0; x<=4; x+=2)
- {
- imm.vertex(x+0, 0);
- imm.vertex(x+10, 0);
- imm.vertex(x+10, 10);
- imm.vertex(x+0, 10);
- }
- imm.end();
+ ++frames;
+}
- GL::translate(0, -12, 0);
- }
- GL::pop_matrix();
+void NetVis::render()
+{
+ GL::clear(GL::COLOR_BUFFER_BIT);
- GL::push_matrix();
- if(draw_labels)
- {
- GL::push_matrix();
- GL::translate(-484, 361, 0);
- GL::scale_uniform(10);
- n = 0;
- for(map<unsigned, Port>::iterator i=ports.begin(); (i!=ports.end() && n<50); ++i, ++n)
- {
- GL::Immediate imm2((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2));
- imm.color(1.0f, 1.0f, 1.0f);
- font->draw_string(i->second.get_name(), imm2);
+ GL::matrix_mode(GL::PROJECTION);
+ GL::load_identity();
+ GL::ortho_centered(1024, 768);
+ GL::matrix_mode(GL::MODELVIEW);
+ GL::load_identity();
- GL::translate(0, -1.2, 0);
- }
- GL::pop_matrix();
- GL::Texture::unbind();
- }
- GL::pop_matrix();
-
- GL::push_matrix();
- GL::translate(-500, -360, 0);
- GL::scale_uniform(10);
- font->draw_string(format("%d hosts", hosts.size()+disabled_hosts.size()));
- GL::translate(0, -1.2, 0);
- font->draw_string(format("%.2f fps", fps));
- GL::pop_matrix();
- GL::Texture::unbind();
-
- wnd->swap_buffers();
+ for(map<unsigned, Host *>::iterator i=hosts.begin(); i!=hosts.end(); ++i)
+ i->second->render();
+ {
+ GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
+ imm.begin(GL::QUADS);
+ for(list<Packet *>::iterator i=packets.begin(); i!=packets.end(); ++i)
+ (*i)->render(imm);
+ imm.end();
}
- ++frames;
+ GL::push_matrix();
+ GL::translate(-500, 360, 0);
+ unsigned n = 0;
+ for(map<unsigned, Port *>::iterator i=ports.begin(); (i!=ports.end() && n<50); ++i, ++n)
+ {
+ i->second->render();
+ GL::translate(0, -12, 0);
+ }
+ GL::pop_matrix();
+
+ GL::push_matrix();
+ GL::translate(-500, -360, 0);
+ GL::scale_uniform(10);
+ font->draw_string(format("%d hosts", hosts.size()+disabled_hosts.size()));
+ GL::translate(0, -1.2, 0);
+ font->draw_string(format("%.2f fps", fps));
+ GL::Texture::unbind();
+ GL::pop_matrix();
}
Host &NetVis::get_host(unsigned a)
return *host;
}
-GL::Color NetVis::generate_color(bool privileged) const
-{
- GL::Color color;
- color.r = rand()*1.0/RAND_MAX;
- color.g = rand()*1.0/RAND_MAX;
- color.b = rand()*1.0/RAND_MAX;
- float high = max(max(color.r, color.g), color.b);
- color = color*(1.0/high);
- if(privileged)
- {
- float low = min(min(color.r, color.g), color.b);
- color = (color+-low)*(1/(1-low));
- }
- else
- color = color*0.6+0.4;
- return color;
-}
-
const Port &NetVis::get_port(unsigned number)
{
- map<unsigned, Port>::iterator i = ports.find(number);
+ map<unsigned, Port *>::iterator i = ports.find(number);
if(i!=ports.end())
- return i->second;
-
- GL::Color best_color;
- float best_score = 0;
- for(unsigned j=0; (j<100 && best_score<1); ++j)
- {
- GL::Color color = generate_color(number<1024);
-
- float score = 2;
- for(i=ports.begin(); i!=ports.end(); ++i)
- {
- const GL::Color &other = i->second.get_color();
- float dr = color.r-other.r;
- float dg = color.g-other.g;
- float db = color.b-other.b;
- score = min(score, dr*dr+dg*dg+db*db);
- }
- if(score>best_score)
- {
- best_score = score;
- best_color = color;
- }
- }
- best_color.a = 0.4f;
- i = ports.insert(map<unsigned, Port>::value_type(number, Port(number, best_color))).first;
- return i->second;
+ return *i->second;
+ Port *port = new Port(*this, number);
+ ports[number] = port;
+ return *port;
}
void NetVis::key_press(unsigned key, unsigned, wchar_t)
Distributed unter the GPL
*/
+#include <cstdlib>
#include <netinet/in.h>
#include <netdb.h>
+#include <msp/gl/immediate.h>
+#include <msp/gl/matrix.h>
+#include <msp/gl/meshbuilder.h>
+#include <msp/gl/texture.h>
#include <msp/strings/lexicalcast.h>
#include "port.h"
+#include "netvis.h"
-Port::Port(unsigned n, const Msp::GL::Color &c):
+using namespace std;
+using namespace Msp;
+
+Port::Port(NetVis &v, unsigned n):
+ netvis(v),
number(n),
- color(c)
+ mesh((GL::COLOR4_UBYTE, GL::VERTEX2))
{
char buf[128];
sockaddr_in addr;
name = buf;
else
name = Msp::lexical_cast(number);
+
+ float best_score = 0;
+ for(unsigned i=0; (i<100 && best_score<1); ++i)
+ {
+ GL::Color c;
+ c.r = rand()*1.0/RAND_MAX;
+ c.g = rand()*1.0/RAND_MAX;
+ c.b = rand()*1.0/RAND_MAX;
+ float high = max(max(c.r, c.g), c.b);
+ c = c*(1.0/high);
+ if(number<1024)
+ {
+ float low = min(min(c.r, c.g), c.b);
+ c = (c+-low)*(1/(1-low));
+ }
+ else
+ c = c*0.6+0.4;
+
+ float score = 2;
+ const map<unsigned, Port *> &ports = netvis.get_ports();
+ for(map<unsigned, Port *>::const_iterator j=ports.begin(); j!=ports.end(); ++j)
+ {
+ const GL::Color &other = j->second->get_color();
+ float dr = c.r-other.r;
+ float dg = c.g-other.g;
+ float db = c.b-other.b;
+ score = min(score, dr*dr+dg*dg+db*db);
+ }
+ if(score>best_score)
+ {
+ best_score = score;
+ color = c;
+ }
+ }
+ color.a = 0.4f;
+
+ GL::MeshBuilder bld(mesh);
+ bld.begin(GL::QUADS);
+ bld.color(color.r, color.g, color.b, color.a);
+ for(unsigned x=0; x<=4; x+=2)
+ {
+ bld.vertex(x+0, 0);
+ bld.vertex(x+10, 0);
+ bld.vertex(x+10, 10);
+ bld.vertex(x+0, 10);
+ }
+ bld.end();
+}
+
+void Port::render() const
+{
+ GL::PushMatrix push_;
+ mesh.draw();
+ GL::translate(16, 1, 0);
+ GL::scale_uniform(10);
+ GL::Immediate imm((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2));
+ netvis.get_font().draw_string(name, imm);
+ GL::Texture::unbind();
}