Copyright © 2006 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
+
#include "timer.h"
#include "utils.h"
namespace Msp {
namespace Time {
-Timer::Timer(const Time::TimeDelta &d):
- interval(d),
- timeout(now()+d)
-{
- MutexLock l(set_mutex);
- timers.insert(this);
- thread.nudge();
-}
+Timer::Timer():
+ slots(slot_compare)
+{ }
Timer::~Timer()
{
- MutexLock l(set_mutex);
- timers.erase(this);
- thread.nudge();
+ while(!slots.empty())
+ {
+ delete slots.top();
+ slots.pop();
+ }
}
-Timer::ThreadProxy Timer::thread;
-Mutex Timer::set_mutex;
-set<Timer *> Timer::timers;
-
-Timer::Thread::Thread():
- done(false)
+Timer::Slot &Timer::add(const TimeDelta &td)
{
- launch();
+ Slot *s=new Slot(td);
+ mutex.lock();
+ slots.push(s);
+ mutex.unlock();
+ sem.signal();
+ return *s;
}
-/**
-Notifies the thread that a change in the timers occurred.
-*/
-void Timer::Thread::nudge()
+Timer::Slot &Timer::add(const TimeStamp &ts)
{
+ Slot *s=new Slot(ts);
+ mutex.lock();
+ slots.push(s);
+ mutex.unlock();
sem.signal();
+ return *s;
}
-/**
-Tells the thread to finish and terminate gracefully. This function will return
-after the thread has terminated.
-*/
-void Timer::Thread::finish()
+void Timer::tick(bool block)
{
- if(!done)
+ if(slots.empty())
{
- done=true;
- sem.signal();
+ if(block)
+ sem.wait();
+ return;
}
- join();
-}
+ mutex.lock();
+ Slot *next=slots.top();
+ mutex.unlock();
-void Timer::Thread::main()
-{
- while(!done)
+ const TimeStamp &stamp=next->get_timeout();
+ const TimeStamp t=now();
+ if(stamp<=t || (block && sem.wait(stamp-t)==1))
{
- set_mutex.lock();
- Timer *next=0;
- TimeStamp next_ts;
- for(set<Timer *>::iterator i=timers.begin(); i!=timers.end(); ++i)
- {
- const TimeStamp &ts=(*i)->get_timeout();
- if(ts<next_ts || !next)
- {
- next_ts=ts;
- next=*i;
- }
- }
- set_mutex.unlock();
-
- if(next)
- {
- const TimeStamp t=now();
- if(next_ts<=t || sem.wait(next_ts-t)==1)
- {
- if(next->signal_timeout.emit())
- next->timeout+=next->interval;
- else
- delete next;
- }
- }
+ slots.pop();
+ if(next->signal_timeout.emit() && next->increment())
+ slots.push(next);
else
- sem.wait();
+ delete next;
}
}
-/**
-Creates the thread if it doesn't exist, otherwise nudges it.
-*/
-void Timer::ThreadProxy::nudge()
+bool Timer::slot_compare(Slot *a, Slot *b)
{
- if(!thread)
- thread=new Thread();
- else
- thread->nudge();
+ return *a<*b;
}
-Timer::ThreadProxy::~ThreadProxy()
+
+Timer::Slot::Slot(const TimeDelta &td):
+ interval(td),
+ timeout(now()+interval)
+{ }
+
+Timer::Slot::Slot(const TimeStamp &ts):
+ timeout(ts)
+{ }
+
+bool Timer::Slot::increment()
{
- if(thread)
- {
- thread->finish();
- delete thread;
- }
+ if(!interval)
+ return false;
+ timeout+=interval;
+ return true;
+}
+
+bool Timer::Slot::operator<(const Slot &other) const
+{
+ return timeout<other.timeout;
}
} // namespace Time
Copyright © 2006 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
+
#ifndef MSP_TIME_TIMER_H_
#define MSP_TIME_TIMER_H_
-#include <set>
+#include <queue>
#include <sigc++/sigc++.h>
#include "../core/mutex.h"
#include "../core/semaphore.h"
-#include "../core/thread.h"
#include "timedelta.h"
#include "timestamp.h"
namespace Time {
/**
-A class for executing functions periodically. Every time the timeout is
-reached, signal_timeout will be emitted. If the functor connected to this
-signal returns true, the timer is rescheduled by incrementing the timeout
-by the interval. Otherwise the timer is canceled.
+A class for executing functions in a deferred or periodical fashion. The add a
+timer, use one of the add functions and connect a functor to the timeout signal
+of the returned slot.
-A separate thread is used for running the timers. All signal emissions will
-happen in this thread - be careful with your variables.
+This class is thread-safe, to allow running timers in a separate thread.
*/
class Timer
{
public:
- sigc::signal<bool> signal_timeout;
-
- Timer(const Time::TimeDelta &);
- const Time::TimeStamp &get_timeout() const { return timeout; }
- ~Timer();
-private:
- /**
- A thread to run the timers independently of the rest of the program.
- */
- class Thread: public Msp::Thread
+ class Slot
{
public:
- Thread();
- void nudge();
- void finish();
+ sigc::signal<bool> signal_timeout;
+
private:
- bool done;
- Semaphore sem;
-
- void main();
+ TimeDelta interval;
+ TimeStamp timeout;
+
+ public:
+ Slot(const TimeDelta &);
+ Slot(const TimeStamp &);
+ const TimeStamp &get_timeout() const { return timeout; }
+ bool increment();
+ bool operator<(const Slot &) const;
};
+private:
+ typedef bool (*fSlotCompare)(Slot *, Slot *);
+
+ std::priority_queue<Slot *, std::vector<Slot *>, fSlotCompare> slots;
+ Semaphore sem;
+ Mutex mutex;
+
+public:
+ Timer();
+ ~Timer();
+
/**
- Proxy class to handle automatic starting and termination of the thread.
+ Adds a timer that will be executed periodically as long as the timeout
+ signal hander returns true.
*/
- class ThreadProxy
- {
- public:
- ThreadProxy(): thread(0) { }
- void nudge();
- ~ThreadProxy();
- private:
- Thread *thread;
- };
+ Slot &add(const TimeDelta &);
- Time::TimeDelta interval;
- Time::TimeStamp timeout;
+ /**
+ Adds a timer that will be executed once at a specific time. The return
+ value of the timeout signal handler is ignored.
+ */
+ Slot &add(const TimeStamp &);
+
+ /**
+ Checks all timers, executing any that have timed out. If block is true,
+ waits until one times out.
- static ThreadProxy thread;
- static Mutex set_mutex;
- static std::set<Timer *> timers;
+ Note: If there are no active timers when a blocking tick is executed, it
+ won't return until a timer is added from another thread.
+ */
+ void tick(bool block=true);
+private:
+ static bool slot_compare(Slot *, Slot *);
};
} // namespace Time