]> git.tdb.fi Git - libs/gl.git/commitdiff
Use direct state access for updating VertexSetup
authorMikko Rasa <tdb@tdb.fi>
Tue, 18 Jun 2019 10:34:01 +0000 (13:34 +0300)
committerMikko Rasa <tdb@tdb.fi>
Tue, 18 Jun 2019 16:17:48 +0000 (19:17 +0300)
extensions/arb_vertex_attrib_binding.glext [new file with mode: 0644]
source/vertexsetup.cpp
source/vertexsetup.h

diff --git a/extensions/arb_vertex_attrib_binding.glext b/extensions/arb_vertex_attrib_binding.glext
new file mode 100644 (file)
index 0000000..25a084f
--- /dev/null
@@ -0,0 +1 @@
+extension ARB_vertex_attrib_binding
index 275585beac07c39a2ef260229a0c22727081f3af..547dc0967584f690e7c29f4e82baf564c32d1838 100644 (file)
@@ -1,4 +1,7 @@
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_vertex_array_object.h>
+#include <msp/gl/extensions/arb_vertex_attrib_binding.h>
 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
 #include <msp/gl/extensions/arb_vertex_shader.h>
 #include "buffer.h"
@@ -15,7 +18,10 @@ VertexSetup::VertexSetup():
        index_buffer(0)
 {
        static Require req(ARB_vertex_array_object);
-       glGenVertexArrays(1, &id);
+       if(ARB_direct_state_access)
+               glCreateVertexArrays(1, &id);
+       else
+               glGenVertexArrays(1, &id);
 }
 
 VertexSetup::~VertexSetup()
@@ -39,38 +45,59 @@ void VertexSetup::set_index_buffer(const Buffer &ibuf)
 
 void VertexSetup::update(unsigned mask) const
 {
-       if(current()!=this)
+       static bool direct = ARB_direct_state_access && ARB_vertex_attrib_binding;
+       if(!direct && current()!=this)
        {
                dirty |= mask;
                return;
        }
 
        if(mask&VERTEX_ARRAY)
-               update_vertex_array();
+               update_vertex_array(direct);
 
        if(mask&INDEX_BUFFER)
-               glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id());
+       {
+               if(direct)
+                       glVertexArrayElementBuffer(id, index_buffer->get_id());
+               else
+                       glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id());
+       }
 }
 
-void VertexSetup::update_vertex_array() const
+void VertexSetup::update_vertex_array(bool direct) const
 {
-       Bind bind_vbuf(array->get_buffer(), ARRAY_BUFFER);
+       Conditional<Bind> bind_vbuf(!direct, array->get_buffer(), ARRAY_BUFFER);
 
        const VertexFormat &fmt = array->get_format();
        unsigned stride = get_stride(fmt)*sizeof(float);
-       float *ptr = 0;
+       if(direct)
+               glVertexArrayVertexBuffer(id, 0, array->get_buffer()->get_id(), 0, stride);
+
+       unsigned offset = 0;
        for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c)
        {
                unsigned t = get_component_type(*c);
                if(t>=get_component_type(ATTRIB1))
                        t -= get_component_type(ATTRIB1);
                unsigned sz = get_component_size(*c);
-               if(*c==COLOR4_UBYTE)
-                       glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr);
+               if(direct)
+               {
+                       if(*c==COLOR4_UBYTE)
+                               glVertexArrayAttribFormat(id, t, 4, GL_UNSIGNED_BYTE, true, offset);
+                       else
+                               glVertexArrayAttribFormat(id, t, sz, GL_FLOAT, false, offset);
+                       glVertexArrayAttribBinding(id, t, 0);
+                       glEnableVertexArrayAttrib(id, t);
+               }
                else
-                       glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr);
-               glEnableVertexAttribArray(t);
-               ptr += sz;
+               {
+                       if(*c==COLOR4_UBYTE)
+                               glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast<unsigned char *>(offset));
+                       else
+                               glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, reinterpret_cast<float *>(offset));
+                       glEnableVertexAttribArray(t);
+               }
+               offset += sz*sizeof(float);
        }
 }
 
index c4cadfcaed49a9206d3ef500df6688b4f762edae..0155302cd6fb86bad0b99537e87a363ed0588f40 100644 (file)
@@ -37,7 +37,7 @@ public:
 
 private:
        void update(unsigned) const;
-       void update_vertex_array() const;
+       void update_vertex_array(bool) const;
 
 public:
        void bind() const;