]> git.tdb.fi Git - libs/math.git/commitdiff
Add a distance limit to Ray
authorMikko Rasa <tdb@tdb.fi>
Mon, 20 May 2013 16:35:31 +0000 (19:35 +0300)
committerMikko Rasa <tdb@tdb.fi>
Mon, 20 May 2013 16:35:31 +0000 (19:35 +0300)
source/geometry/hyperbox.h
source/geometry/hypersphere.h
source/geometry/ray.h
source/geometry/transformedshape.h

index 10c28d5d1f4c20a15937e7b0aa696f3074151aec..845ca346eaffedf3aad1a4899b54c281c9593ff9 100644 (file)
@@ -91,7 +91,7 @@ inline unsigned HyperBox<T, D>::get_intersections(const Ray<T, D> &ray, SurfaceP
                for(int j=-1; j<=1; j+=2)
                {
                        T x = (T(j)*half_dim[i]-ray.get_start()[i])/ray.get_direction()[i];
-                       if(x<0)
+                       if(!ray.check_limits(x))
                                continue;
 
                        LinAl::Vector<T, D> p = ray.get_start()+ray.get_direction()*x;
index 48fdb8aa2b98bfeb91cee5b62c21d375ff35a247..ce424e141cb32bbd9e5b8ed1b59cf9aee05ed617 100644 (file)
@@ -90,7 +90,7 @@ inline unsigned HyperSphere<T, D>::get_intersections(const Ray<T, D> &ray, Surfa
        for(int i=-1; i<=1; i+=2)
        {
                T x = mid+offset*i;
-               if(x>0 && n<size)
+               if(ray.check_limits(x) && n<size)
                {
                        if(points)
                        {
index 4825cfe005d3c6cc762dae62800f38899f8c8500..99f447bcd62edc2a640039d1ad7ad1eea54bb8c2 100644 (file)
@@ -1,6 +1,7 @@
 #ifndef MSP_GEOMETRY_RAY_H_
 #define MSP_GEOMETRY_RAY_H_
 
+#include <stdexcept>
 #include <msp/linal/vector.h>
 
 namespace Msp {
@@ -12,27 +13,49 @@ class Ray
 private:
        LinAl::Vector<T, D> start;
        LinAl::Vector<T, D> direction;
+       T limit;
 
 public:
        Ray();
        Ray(const LinAl::Vector<T, D> &, const LinAl::Vector<T, D> &);
+       Ray(const LinAl::Vector<T, D> &, const LinAl::Vector<T, D> &, T);
 
        const LinAl::Vector<T, D> &get_start() const { return start; }
        const LinAl::Vector<T, D> &get_direction() const { return direction; }
+       T get_limit() const { return limit; }
+       bool check_limits(T) const;
 };
 
 template<typename T, unsigned D>
-Ray<T, D>::Ray()
+inline Ray<T, D>::Ray():
+       limit(0)
 {
        direction[0] = 1;
 }
 
 template<typename T, unsigned D>
-Ray<T, D>::Ray(const LinAl::Vector<T, D> &s, const LinAl::Vector<T, D> &d):
+inline Ray<T, D>::Ray(const LinAl::Vector<T, D> &s, const LinAl::Vector<T, D> &d):
        start(s),
-       direction(normalize(d))
+       direction(normalize(d)),
+       limit(0)
 { }
 
+template<typename T, unsigned D>
+inline Ray<T, D>::Ray(const LinAl::Vector<T, D> &s, const LinAl::Vector<T, D> &d, T l):
+       start(s),
+       direction(normalize(d)),
+       limit(l)
+{
+       if(l<0)
+               throw std::invalid_argument("Ray::Ray");
+}
+
+template<typename T, unsigned D>
+inline bool Ray<T, D>::check_limits(T x) const
+{
+       return x>=0 && (!limit || x<=limit);
+}
+
 } // namespace Geometry
 } // namespace Msp
 
index 34fd2989f2cfeaadddcf40ef6822ae2fb37c62d0..90c37b0bb0a2b234c0e7929796846c25cc7e4648 100644 (file)
@@ -32,6 +32,9 @@ public:
 
        virtual HyperBox<T, D> get_axis_aligned_bounding_box() const;
        virtual bool contains(const LinAl::Vector<T, D> &) const;
+private:
+       Ray<T, D> make_local_ray(const Ray<T, D> &) const;
+public:
        virtual bool check_intersection(const Ray<T, D> &) const;
        virtual unsigned get_max_ray_intersections() const { return shape->get_max_ray_intersections(); }
        virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;
@@ -85,19 +88,25 @@ inline bool TransformedShape<T, D>::contains(const LinAl::Vector<T, D> &point) c
        return shape->contains(inverse_trans.transform(point));
 }
 
+template<typename T, unsigned D>
+inline Ray<T, D> TransformedShape<T, D>::make_local_ray(const Ray<T, D> &ray) const
+{
+       LinAl::Vector<T, D> local_dir = inverse_trans.transform_linear(ray.get_direction());
+       float distortion = local_dir.norm();
+       return Ray<T, D>(inverse_trans.transform(ray.get_start()), local_dir, ray.get_limit()*distortion);
+}
+
 template<typename T, unsigned D>
 inline bool TransformedShape<T, D>::check_intersection(const Ray<T, D> &ray) const
 {
-       Ray<T, D> local_ray(inverse_trans.transform(ray.get_start()),
-               inverse_trans.transform_linear(ray.get_direction()));
-       return shape->check_intersection(local_ray);
+       return shape->check_intersection(make_local_ray(ray));
 }
 
 template<typename T, unsigned D>
 inline unsigned TransformedShape<T, D>::get_intersections(const Ray<T, D> &ray, SurfacePoint<T, D> *points, unsigned size) const
 {
-       Ray<T, D> local_ray(inverse_trans.transform(ray.get_start()),
-               inverse_trans.transform_linear(ray.get_direction()));
+       Ray<T, D> local_ray = make_local_ray(ray);
+
        unsigned count = shape->get_intersections(local_ray, points, size);
        if(points)
        {