]> git.tdb.fi Git - libs/gl.git/commitdiff
Make texture channel handling in the Blender exporter more flexible
authorMikko Rasa <tdb@tdb.fi>
Sat, 5 Mar 2022 09:00:58 +0000 (11:00 +0200)
committerMikko Rasa <tdb@tdb.fi>
Sat, 5 Mar 2022 17:42:34 +0000 (19:42 +0200)
Any channel can now be inverted (though the shader graph inspection does
not detect this yet), so a separate invert_green channel is no longer
needed.

blender/io_mspgl/export_material.py
blender/io_mspgl/export_texture.py
blender/io_mspgl/material.py

index a109ed24351f2782093cf70ab792654f69ba53eb..ffdae1cc7f782cd65ffc2781178e389f3a11fec7 100644 (file)
@@ -79,7 +79,7 @@ class MaterialExporter:
 
                        tex_name = p.texture.image.name+".tex2d"
                        if tex_name not in resources:
-                               resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green)
+                               resources[tex_name] = texture_export.export_texture(p.texture, p.tex_channels)
 
                        samp_name = sampler_export.get_sampler_name(p.texture)
                        if samp_name not in resources:
index c304fd7e471ffd344da316712db29b984272ed01..eb6fa223cf1f8d0f31d903daa5d9ac9229effd7f 100644 (file)
@@ -11,18 +11,21 @@ def pixels_to_rgb(pixels):
                yield int(pixels[i+1]*255)
                yield int(pixels[i+2]*255)
 
-def pixels_to_rgb_invert_green(pixels):
+def pixels_to_rgb_invert(pixels, mask):
        for i in range(0, len(pixels), 4):
-               yield int(pixels[i]*255)
-               yield 255-int(pixels[i+1]*255)
-               yield int(pixels[i+2]*255)
+               r = int(pixels[i]*255)
+               yield 255-r if mask&1 else r
+               g = int(pixels[i+1]*255)
+               yield 255-g if mask&2 else g
+               b = int(pixels[i+2]*255)
+               yield 255-b if mask&4 else b
 
 def pixels_to_gray(pixels):
        for i in range(0, len(pixels), 4):
                yield int((pixels[i]+pixels[i+1]+pixels[i+2])*255/3)
 
 class TextureExporter:
-       def export_texture(self, tex_node, usage='RGB', *, invert_green=False):
+       def export_texture(self, tex_node, channels=['R', 'G', 'B']):
                image = tex_node.image
                from .datafile import RawData, Resource, Statement, Token
                tex_res = Resource(image.name+".tex", "texture")
@@ -33,20 +36,22 @@ class TextureExporter:
                        tex_res.statements.append(Statement("generate_mipmap", True))
 
                colorspace = image.colorspace_settings.name
-               if usage=='GRAY' and colorspace=='sRGB':
+               if len(channels)==1 and colorspace=='sRGB':
                        raise Exception("Unsupported configuration on texture {}: Grayscale with sRGB".format(image.name))
 
+               invert_mask = sum(1<<i for i, c in enumerate(channels) if c[0]=='~')
+
                from .util import basename
                fn = basename(image.filepath)
-               if not invert_green and fn:
+               if not invert_mask and fn:
                        if not tex_node.use_mipmap:
                                tex_res.statements.append(Statement("mipmap_levels", 1))
                        srgb = "_srgb" if colorspace=='sRGB' else ""
                        tex_res.statements.append(Statement("external_image"+srgb, fn))
                else:
-                       if usage=='RGBA':
+                       if len(channels)==4:
                                fmt = 'SRGB8_ALPHA8' if colorspace=='sRGB' else 'RGBA8'
-                       elif usage=='GRAY':
+                       elif len(channels)==1:
                                fmt = 'LUMINANCE8'
                        else:
                                fmt = 'SRGB8' if colorspace=='sRGB' else 'RGB8'
@@ -55,12 +60,12 @@ class TextureExporter:
 
                        pixels = tuple(image.pixels)
                        texdata = ""
-                       if usage=='RGBA':
+                       if len(channels)==4:
                                texdata = pixels_to_rgba(pixels)
-                       elif usage=='GRAY':
+                       elif len(channels)==1:
                                texdata = pixels_to_gray(pixels)
-                       elif invert_green:
-                               texdata = pixels_to_rgb_invert_green(pixels)
+                       elif invert_mask:
+                               texdata = pixels_to_rgb_invert(pixels, invert_mask)
                        else:
                                texdata = pixels_to_rgb(pixels)
 
index 87e9479bbc676c309495d39b527a1c1848bef6f4..b30a2ef5d90fef6e7ec1aa1337d6fa5002661136 100644 (file)
@@ -89,8 +89,7 @@ class MaterialProperty:
                self.tex_keyword = tex_keyword
                self.value = value
                self.texture = None
-               self.tex_usage = None
-               self.invert_green = False
+               self.tex_channels = None
 
        def set_from_input(self, node_tree, input_socket, alpha_socket=None):
                if self.keyword:
@@ -108,16 +107,17 @@ class MaterialProperty:
                        from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
                        alpha_from = None
                        if from_node:
-                               usage = None
+                               channels = None
                                if from_node.type=='NORMAL_MAP':
                                        from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
                                        invert, _ = check_invert_green(node_tree, from_node)
+                                       channels = ['R', 'G', 'B']
                                        if invert:
                                                from_node = invert
-                                               self.invert_green = True
-                                       usage = 'RGB'
+                                               channels[1] = '~G';
                                elif from_node.type=='RGBTOBW':
                                        from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
+                                       channels = ['Y']
 
                                if alpha_socket:
                                        alpha_from, _ = get_linked_node_and_socket(node_tree, alpha_socket)
@@ -126,14 +126,14 @@ class MaterialProperty:
 
                                if from_node.type=='TEX_IMAGE':
                                        self.texture = from_node
-                                       if usage:
-                                               self.tex_usage = usage
+                                       if channels:
+                                               self.tex_channels = channels
                                        elif alpha_from:
-                                               self.tex_usage = 'RGBA'
+                                               self.tex_channels = ['R', 'G', 'B', 'A']
                                        elif type(self.value)==tuple:
-                                               self.tex_usage = 'RGB'
+                                               self.tex_channels = ['R', 'G', 'B']
                                        else:
-                                               self.tex_usage = 'GRAY'
+                                               self.tex_channels = ['Y']
                                else:
                                        raise Exception("Unsupported property input node type "+from_node.type)