filename_ext = ".anim"
+ export_all = bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
+ collection = bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
+
+ def check(self, context):
+ result = False
+
+ ext = ".mdc" if self.export_all and self.collection else ".anim"
+ ext_changed = (ext!=self.filename_ext)
+ if ext_changed:
+ if self.filepath.endswith(self.filename_ext):
+ self.filepath = self.filepath[:-len(self.filename_ext)]
+ self.filename_ext = ext
+
+ super_result = super().check(context)
+
+ return ext_changed or super_result
+
def create_exporter(self):
from .export_animation import AnimationExporter
return AnimationExporter()
+ def draw(self, context):
+ col = self.layout.column()
+ col.prop(self, "export_all")
+ if self.export_all:
+ col.prop(self, "collection")
+
class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export_scene.mspgl_scene"
bl_label = "Export Msp GL scene"
import math
+import os
class AnimationExporter:
+ def __init__(self):
+ self.export_all = False
+ self.collection = True
+
def export_to_file(self, context, out_fn):
- anim_data = context.active_object.animation_data
- if not anim_data:
- raise Exception("Object has no animation data")
- if not anim_data.action:
- raise Exception("No active action")
+ if self.export_all:
+ actions = []
+ for o in context.selected_objects:
+ if not o.animation_data:
+ continue
+
+ for t in o.animation_data.nla_tracks:
+ for s in t.strips:
+ if s.action and s.action not in actions:
+ actions.append(s.action)
+
+ if not actions:
+ raise Exception("No actions found")
+
+ resources = {}
+ for a in actions:
+ resources[a.name+".anim"] = self.export_animation(context, a)
+
+ path, base = os.path.split(out_fn)
+ base, ext = os.path.splitext(base)
+
+ if self.collection:
+ from .datafile import Statement
+ with open(os.path.join(path, base+".mdc"), "w") as out_file:
+ for r in resources.values():
+ st = Statement("animation", r.name)
+ st.sub = r.statements
+ st.write_to_file(out_file)
+ else:
+ for r in resources.values():
+ with open(os.path.join(path, r.name), w) as out_file:
+ for s in r.statements:
+ s.write_to_file(out_file)
+ else:
+ anim_data = context.active_object.animation_data
+ if not anim_data:
+ raise Exception("Object has no animation data")
+ if not anim_data.action:
+ raise Exception("No active action")
- resource = self.export_animation(context, anim_data.action)
+ resource = self.export_animation(context, anim_data.action)
- with open(out_fn, "w") as out_file:
- for s in resource.statements:
- s.write_to_file(out_file)
+ with open(out_fn, "w") as out_file:
+ for s in resource.statements:
+ s.write_to_file(out_file)
def export_animation(self, context, action):
from .animation import create_animation_from_action