#include <msp/gl/extensions/arb_uniform_buffer_object.h>
#include <msp/gl/extensions/arb_vertex_shader.h>
#include <msp/gl/extensions/ext_framebuffer_multisample.h>
+#include <msp/gl/extensions/ext_framebuffer_object.h>
#include <msp/gl/extensions/ext_gpu_shader4.h>
#include <msp/gl/extensions/ext_texture_array.h>
#include <msp/gl/extensions/msp_clipping.h>
Limits::Limits()
{
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, reinterpret_cast<int *>(&max_vertex_attributes));
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, reinterpret_cast<int *>(&max_texture_bindings));
- glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, reinterpret_cast<int *>(&max_uniform_bindings));
glGetIntegerv(GL_MAX_CLIP_PLANES, reinterpret_cast<int *>(&max_clip_planes));
- glGetIntegerv(GL_MAX_SAMPLES, reinterpret_cast<int *>(&max_samples));
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<int *>(&uniform_buffer_alignment));
- glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&max_color_attachments));
+ if(ARB_vertex_shader)
+ {
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, reinterpret_cast<int *>(&max_vertex_attributes));
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, reinterpret_cast<int *>(&max_texture_bindings));
+ }
+ if(EXT_framebuffer_object)
+ glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&max_color_attachments));
+ if(EXT_framebuffer_multisample)
+ glGetIntegerv(GL_MAX_SAMPLES, reinterpret_cast<int *>(&max_samples));
+ if(ARB_uniform_buffer_object)
+ {
+ glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, reinterpret_cast<int *>(&max_uniform_bindings));
+ glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<int *>(&uniform_buffer_alignment));
+ }
}
*/
struct Limits
{
- unsigned max_vertex_attributes;
- unsigned max_texture_bindings;
- unsigned max_uniform_bindings;
- unsigned max_clip_planes;
- unsigned max_samples;
- unsigned uniform_buffer_alignment;
- unsigned max_color_attachments;
+ unsigned max_clip_planes = 6;
+ unsigned max_vertex_attributes = 16;
+ unsigned max_texture_bindings = 16;
+ unsigned max_color_attachments = 8;
+ unsigned max_samples = 4;
+ unsigned max_uniform_bindings = 24;
+ unsigned uniform_buffer_alignment = 256;
Limits();
};