*/
class ClientSocket: public Socket
{
+public:
+ /** Emitted when the socket finishes connecting. The argument is a
+ platform-dependent error code. */
+ sigc::signal<void, int> signal_connect_finished;
+
protected:
bool connecting;
bool connected;
{
friend class StreamServerSocket;
-public:
- /** Emitted when the socket finishes connecting. The argument is a
- platform-dependent error code. */
- sigc::signal<void, int> signal_connect_finished;
-
private:
/// Used by StreamListenSocket to construct a new socket from accept.
StreamSocket(const Private &, const SockAddr &);